Nocturnal

2010-Feb-1, 08:20

When playing this game to make everybody is in, avoid to suffer too much setback to feel, so I introduce the ability of a few secret in this game to everybody first, can make you easier play open this play.
Game secret ability:
The process has in game in, after bolting by F10, can key in below either " secret ability " : Godgames: Sacred mode, do not die namely. Winblows: Receive all weapons and ammunition. Autoaim: The weapon is aimed at automatically. Skeletonkey: Get twirl. Moreammo: Receive more ammunitions. Buringstake: Get blaze arrow. Thunderstorm: Begin to rain outside. Snowstorm: Begin to snow outside. Bighead: Big head mode. Healme: Restore health. Silver: Get 500 hair silver play. Aqua: Get bullet of 500 hair Aqua Vampire. Mercury: Get bullet of 500 hair mercury. Oldhat: The tag that stranger place carries differs somewhat. Freezer: Person of aspic deadly enemy. Ifarted: Gas defence for what stranger prepares face guard. Bigboom: The effect is unidentified. Recharge: Update batteries.
Attention: This is not a step-by-step strategy, because there is various game means in this game. So, this can be to coach you are in only expeditionary the detailed guideline of each area in this game.

hank game: The darkness of bloodsucker king is regnant

In walking into a gate, go toward the gate of that lock. Go in. Cross another gate next, go to the bloodsucker that sitting beside. He will tell your concerned bloodsucker the story of grail. Go toward that person that takes before the table next ((Hiram) .
Go to the front of the only door of screen coping, face right-hand rotation. Stranger (the game person that another can select is female scientist, you can consult this result is finished slightly) , namely your pilot character, will with one is chatting in the woman of autopsy. Had received her to give your something. Share 3 different article, include the silver-colored bullet that is put on bar and other something.
Exit a room, you can encounter a person, chat with him. After parting company, go to the front of elevator, by use button, go in.
The first close: Graveyard (Graveyard)
Chat with the person in graveyard. Leave next downhill, on the right side of the entrance door that takes a lock. Pick up a key on the ground, look carefully at there is what thing in the case. Mount hill afresh next, in the basement that returns graveyard. The key in the belongings detailed account that takes out you (press on clavier " [" and " ] " key) , open the entrance door of basement. The weapon that drags you (press the D on clavier bolts) . Kill bloodsucker an eccentric person. Take another side, spread out life-and-death to fight with another an eccentric person.
Ascend the stair on the right side of next, swing open a gate (the back that an eccentric person hides in you! ) . March ahead, step down stair, kill guard, and the female bloodsucker that appears subsequently. Open an entrance door, face about, ransack whole area. Find that lock to wear " cathedral gate " ? Toward it the gate in corner of the farthermost place opposite side goes. Kill another guard, watch cross the stage of a paragraph of animation, mei Jie is met open gate. Come to him beside, with his prattle a few. Follow him to go in the corner next. On use clavier " ENTER " key.
Go to the outside of church, ascend stair. Find that individual that stands in the corner outside the door. Click blank space to bolt a few times with the mouse, listened to him after all what to say, open the box on the floor next, there are a few ammoes inside, you take in impolitely naturally in oneself pocket.
The 2nd close: FORREST
Leave hamlet bank, go forth along alley. Face right-hand rotation, fall from log. Find the wagon of overset, the handbag that picks up a doctor (card is in before carriage between rear wheel) . Nod one discontinue with the mouse. Along the mark that leaves on the road, find the leech that there is stub on the body. He had died, there is a paragraph of stake before the body, do not know what to is used, pick up first will say again. Face about, the road when coming along you turns back. There is in front of of bloodsucker body " branch road mouth " , choose right side that road, march ahead, there is a hut in front. Go in, look carefully at fireplace, it has one to write down nourishing agent on left floor, good thing, must be picked up of course. Leave hut, take right side, cross little bridge (the left of little bridge has a hut again) . The stair that steps down left (use leap bolts, G bolts) , everywhere fling, try to drive a gate, leave this area next. Find the path on the right side of hut, it is not the square that is located in hut. March ahead along that alley, along the road can encounter a few werewolf, kill them entirely. One takes the log of the hammer to go up from the tree outspread come down, by the werewolf body that goes the closest from log. Cut flesh of below one chunk from its body, advance all the way when stranger so when, along the road can stay from the flesh piece go up a fallen blood. You should drag this flesh with both hands (the D on clavier bolts) ongoing.
Inside the area that goes to open, there is a big crossroad here. Go to the front of crossing, face left-hand rotation, pull out your gun (the flesh in dropping a hand piece) . Get ready cope with another werewolf. Advance all the time along this road next, go to the front of another hut. Go in, really disappointing, there is a thing inside, so you a can empty-handed departure, walk along the left of hut, the road when perhaps coming along you turns back. Choose another route that you had not taken, you will see one breaks the bridge. Female bloodsucker tells you not to set foot on that bridge, can have risk. So your face about, along little bridge sinister stone way marchs ahead. Female bloodsucker can jump over tremendous cistern, however you do not have this ability however, must face about, again face breaks the bridge to go. Pull out your gun, kill 3 two werewolf that jump out to hold off your outlet. Be on the bridge next.

How to pass little bridge:
1) through the head when 8 board, should go in inferior a side (from little bridge / the place with screen the closest bottom) .
2) arrive when the 8th board, go to the bridge most on the board of coping. Press " G " key, go to gray board at once next. (put here dish: F6 saves file to disk quickly) .
3) the board that crosses gray, the reverse side that takes gray board (the initiative point that approachs little bridge)
4) press left shift gear (Shift) key, press repeatedly " G " key while, press up the road that arrowhead bolts remnant comes down, pass little bridge smoothly.

The 3rd close: The castle (THE CASTLE)
Cross the castle, on the tall tower that visits the castle (you need on the way kill countless an eccentric person) . Walk into the Gao Dazhong on the right side of, take away tower apical key. Walk into left Gao Dazhong next, find another key of open belfry. Along two the alley between Gao Dazhi marchs ahead, take end place. Ascend stair, you will see female bloodsucker (her appearance is changed a bit it seems that) chat with the old person next.
Use the key that you obtain from left and inferior Gao Dazhong, open belfry, go in. Before you go in, had better prepare the gun. I used GODMODE (namely Godgames this secret ability) , in order to ensure oneself life is safe! See piquet shoots instantly, beat dead they. Go in the corner of belfry right, take away " extraordinary book " . Step down belfry, come to the castle advocate before the door. After going in, face right-hand rotation. Go to the end to be in all the time (pick one's steps, did not fall) . Again face right-hand rotation, take the root of screen. Pull out your gun! Shoot beat dead after piquet, take away 80 stake that are put in the cubby and a Shi Gong. Walk into again advocate castle area, find you to once had gone in, inside the room that putting one magnify table. You come last here when once killed inside a lot of an eccentric person, so you can see a lot of providing now cadaver. Face right-hand rotation, go to the front of the stair that brick build by laying bricks or stones becomes, ascend. Two strange animal are statuary will assault you. Kill them, cross coping to make the same score that gate that Taichun ends. There is a piece of tremendous wood table in the room, the floor is become with build by laying bricks or stones of blue ceramic tile. Of the room most on the right side of have an entrance door, just it is being locked up. In the arch that walks into open. The stake that takes out your body to go up (know it had what use at long last) , wife of a bloodsucker will run to assault you from inside a room. After killing her, in the room that walks into her, seek the case inside. There are 100 divine stone bows inside. Leave this room, in the room that walks into hall other a side. The embedding mirror toward far wall shoots. Pull out your gun, approach the entrance door on the wall opposite side in you that momently, you can suffer the sneak attack of back enemy. Open an entrance door, pull out again your weapon, kill that an eccentric person! Face left-hand rotation (be far from the gate on the right side of) , leave screen. Of small alula ala mount giant board, jump (G bolts) on small platform. Next, jump to endmost platform (left shift gear Shift bolts + G bolts + on arrowhead bolts) . Before the mouth of a cave that visits to wall, the reading room is below. The key of the reading room is found on the frame of right. Will " special book " the mound that is put in the reading room go up, a private room will open. Right now the attention is put dish.
In walking into private room, face about, kill an eccentric person. Before going round-table, take away dungeon key. At the back of walk along peachy arras, in walking into a room. Ascend the stair of right. Pull the joy stick in using a corner. Return stair below, go to leave round-table at the back of a recent arras. Take away the doctor's handbag and 80 crossbow weapon. Leave a reading room, take out the key that you a moment ago found, open that entrance door on the right side of private room passageway. Return Gemini tower. Come to the bottom of screen, in walking into a gate (very difficult make out is a gate then, look in me, that is a wall) . The corridor that becomes along ceramic tile build by laying bricks or stones marchs ahead, cross the gigantic arch that open wears, all the time down corridor gadarene go. All the way you will encounter mixed bloodsucker and an eccentric person, shoot toward them, fight a way of a blood. Face about, turn back, cross that gigantic arch again. Still write down some earlier does moment rush to assault your bloodsucker woman from inside the room? You pass her room entrance now, march ahead along corridor, in walking into a room, take away the article that the Cheng Fang in the case on the floor wears. Saw that huge canvas that hanging on wall? There is a room on its. Just went in when you, the gate behind can be tightened closed. The piquet in the room will take the chance to assault you, the only method that leaves this room kills all guard namely, find the joy stick in corner of screen right lower part next. Pull after moving it, the gate is met open, you can leave here. There is a case in the corner of wrong lower part, putting inside write down nourishing agent. Before leaving a room, remember taking away it.
Leave this area, walk out of the castle. Next face right-hand rotation, below the foot that notices oneself, do not drop carefully into remains, see cathedral window when you in, face left-hand rotation. Go in cathedral, you before statuary the central point that advances ceramic tile floor. The holy matter that hides below metallic floor will be shown. Pick up. The dungeon gate of castle interior will open. Return over there, step down stair. There is new menace again here, you also need not unplug again gun...

The 4th close: Dungeon (DUNGEON)
Go forth along stair, cross the first gate, ascend stair next, cross left entrance door. Go forth all the time down stair, pass corridor, in walking into a dark room. Open shoot dead to die inside all an eccentric person and bat. The groovy bullet of the move is put on the key that takes away a table to go up and floor of table lower part. There still is a nourishing agent there, remember be being taken away along with all the others. Exit this area, use the key, that gate on the right side of open. Go in, face about, drive an eccentric person of shoot dead dead back. Ascend stair, in walking into a gate. You will see the ceiling is dropping slowly, go up to appear with the ceiling on the floor come a lot of nail.
You are gone to at once time retreat, gate will again open, press next shift gear leftly to bolt and go up arrowhead key, run forth straight, cross a room, run to the front of wall. Pick up rapidly the key, pull out handgun, face about, drive an eccentric person of shoot dead dead back. (when wanting to notice when you busy move meets an eccentric person, floor and ceiling still are folding slowly. ) after you killed all an eccentric person, press left shift gear key, use arrowhead bolts, run. The floor will rise. Face about, exit this area.
Continue when you advance in face dungeon in, more an eccentric person can jump out to prevent you, kill them. The area that you need to hopping to pass to be enclothed by water (in if you are not careful,falling into water, you still can go, nevertheless you must be used " the top of head (Overhead) " perspective, find those steps leading up to a house) . Finally, you will come in a room, there is the bit that one handle is rotating inside the room, there still is an entrance door on the right side of, it is worn like guard by stone of two strange animal. Now this gate is closing, so you had gone (say exactly, should be to gallopping cross) gyral razor blade, try to rise safely from those floors the course other the rock that have, if you did not take care to fall, you lose life because of this with respect to very possible meeting, ten million should take care! Jump from platform of a circle when you there still can be rotating razor blade to appear when another platform, you must be careful, I suggest when to your every time jumps over a platform successfully, must save file to disk. The end of the road is one has bier, bloodsucker, the room of an eccentric person, they are guarding " precious gem " . Kill the enemy, obtain gem. Leave this area, you must be returned now, pass those stone and razor blade again.
After carrying this district (wish you are lucky! ) , cross the wicket of gyral razor blade and side again. After entering this room, along former road go back. There is a door on the wall on the sealed gate that in those two strange animal statuary protection wears, go in. Go straight, on the platform that is on central place, will " precious gem " put on base. "[" or "]" are keyed in on clavier, the belongings in the belongings detailed list that lets you tastes revolve, until " precious gem " . Press next move ENTER to bolt (or it is blank space key) . A secret trapdoor will open. Put dish.
Go downward along alley, in be being gotten into narrow entrance, take a rest. Turn right-hand rotation, slowly along the travel before foundation, cross two screen. Walk along Guo Xiaoqiao next. Hold good cartridge (F10+ " Silver " it is installation silver-colored bullet, key in " Ammo " express to install groovy bullet, key in " Mercury " express to install mercuric bullet, etc. ) get ready face COUNT, he shoots ceaseless day. He seems a tremendous bat when circling in sky, so you will see in your screen wrong lower part a vitality is indicated, showing its current vitality index. Pay close attention this directive, the vitality that becomes him slowly dried up when, he can reduce flight height, circle in the upper part of platform. The content that use san will cope with him, kill its! Notice to save file to disk next, if you are willing.
After killing COUNT, a key can drop on his body (this is penetralia key) and holy content, pick up. The little bridge that when coming through you, passes leaves. Return inside have rotate in the room of bit, the entrance door that opens stone of those two strange animal to be worn like guard with secret room key. In walking into a room cautiously, kill the bloodsucker that assaults you. Go to the front of the character effigies arras that hanging in the center of end wall. You can see a pair of legs are shown on the floor, somebody hides at the back of of arras. Get off arras, chat with Bride. Svetlana will jump out to do approach you chat. You still can chat with Mei Jie, you can discover so he is true castle host, and his son, count betrayed him. Yathgy had returned him now in the world that belongs to so, the castle and villager people can restore them again " normal life " .
The task is finished, begin new play, be record in the 2nd game.

The 2nd game: The graveyard of subterranean god

The first close: The train
On the train, you will chat with your boss. He can tell your a few concerned Texases the data of a small town, it is being held by anguine god and an eccentric person now. He still can say, he has a kind of feeling, certain thing or it is certain person is monitoring he... saying, he jumps suddenly from inside train window, disappeared. Your person was stayed now on train, there are two people on. They will become werewolf, get ready to fight with them. After killing them, you had better hold good cartridge, enter Godmode mode (F10, key in GODGAMES) . When you face screen bottom goes, when take better weapon and the material in be being put in boot, stranger can express a few his opinions. Go to the train railroad car before you, visit the car head of train all the time. Go up toward the road of engine room before you, can see there is the ax of one power red on tram, pick up. After reaching engine room when you, the punctuation that use mouse issues one blaze. Stranger will tell you to let the train stop without method. Before you reach tram railroad car, face about returns baggage car. Will two are being worn in worry the werewolf of fleshy piece is killed. Continue to turn back, return the first baggage car, go in. Pick up fallow crate, before the dark brown crate that it superpose glances (see figure below) . Pop-up goes, by move ENTER key, stranger will tell you: "This is the viatic box of Hiram! " raise the ax that finds in tram railroad car before you, cleavage the case. There is different thing inside, take. Next stranger will say: "Hiram, I meet what revenge for you. " remember taking away medical bag along with all the others.
After two article in taking away a case, leave baggage car, first when take train railroad car. Face engine compartment goes. Jump to the top of engine head, find the body of guard.
Return this to involve the passenger railroad car that in the begining you are in, you advance in the leap on the top of baggage car, the werewolf that encounters with along the road fights, kill them. Take the top of passenger railroad car, chat with the alpha that comes from Hokkendire tribe. He will fall barren and jump. Next you are gotten into railroad car in. More people can go as werewolf, kill them completely. Take out the key that you find on the body of guard, find the entrance door of close lock. Kill more werewolf. This is the private railroad car of werewolf alpha. When you stand by the rear of this railroad car, you need to take out your axe, break off twice, the ball and chain that attends the door cleavages, spurn door. Climb the coping of this railroad car, find alpha. Toward his fusillade, beat dead him (when be being approached toward you when him, back down at the same time shoot toward him at the same time, in the cannon-shot limits that can make sure he is in you all the time so) . After killing him, engine head will explode, train is automatic also stop to come down.
The 2nd close: Small town and copperhead snake
In the railway station you will encounter priest. He tells you Scot already be murdered. Basilisk people in the tyrannize in small town, do as one wants. After you follow priest to return cathedral, you can see the body that puts the Scot on the floor. Nod it with the mouse. Leave church next, along the country that leads to small town alley goes forth all the time (the basilisk that kills 9 to hold off your outlet) . When the corner that takes enclosure when you is medium, face right-hand rotation. Find bar (be located in right) . Take away inside putting billow Mu wine, return cathedral. Toward wine of Mu of billow of the fill in Scot's mouth, the cigar in the belongings detailed account that takes out you next gives it. After you end the talk with basilisk chieftain, scot will revive.
Leave church, go toward small town again. Find train staging post (be located in left) , lime tree and telegraph office. Go in, find the doctor medicine chest that is put on bar. Leave here, continue to go forth along the rail of right, through edifice of system of southwest railroad information. Face about, take screen above, turn next right-hand rotation. Go forth along the alley of hoar, shoot beat dead the basilisk that along the road encounters. Choose the first house most the alley of right, a hunting dog of basilisk attacks toward you, beat dead it. Walk into a house. The examination is mixed downstairs all rooms in cellar. Open the entrance door of the kitchen, walk out of, kill the ox of basilisk entirely. Be on stair next, you will discover Smith is returned actually surprizingly living. They will follow you to return cathedral. Before leave, take away the doctor's medicine chest. When you step down stair, kill the basilisk that rushs head on. If you walk into the basement of this house in, a woman will follow at the back of you, press blank space key, she will tell you a few things. After leaving a room, if you along lead to advocate the canal of district district runs forth, when running toward the house of Jenkin (the coping of screen) , that woman will begin vociferant: "Han Ke, suo Ni, wait a moment. We cannot catch up with you! " . After the house that reachs Jenkin when you, face right-hand rotation, face cultivate canopy goes. Shoot beat dead basilisk people ox and old ugly cowherd. The one gun of ?? , his head blossommed. Face about, bypass cultivate canopy, the right sidle of face screen goes. Government goes at the back of cultivate canopy, come in the cellar at the back of the house till you. Check looks up a gate. Its lock, and you open it without method again. Be forced to quit cellar so, to the other in the house you do not have the place that has gone to ramble. Do not want to be entered from front door, and from enter between room and cultivate canopy. A basilisk from climb below the ground. Kill him. Go toward the side door of the house next. Note room apical basilisk and the person that ambulate from inside the house.
Walk into a house in, find the case in the bedroom. Take away the 50 hair that putting on dresser groovy bullet and 20 diverge shoot shotgun bullet. When you leave a room, an old woman will go to you in front of, say to you: "If we let cathedral surrive, are you satisfactory? " stranger will reply: "Little! " return Redeye when you (town name) , stop before outbuilding, persuade another person to join your rank. Walk into the office of bey, with what close in lone jail alone brachial man chats. He will tell you to there is a key on the body of bey, but bey is not here now, he goes wine cling to investigation there the scream that come out. The medicine chest that you take away office bookshelf to go up and the bullet of 80 hair convention that putting in the case on the floor. The Ma that sits bit in governor office with the mouse (an old woman) , see her what word wants to say to you. You also can order the man in prison house with the mouse, he also can tell you governor to there is a key on the body. Leave the office, head for wine cling to. Open shoot dead dead bey, find the key of gate of jail of the open on his body. Return governor office next, open jail entrance door, go in, take away the shotgun bullet that putting in the case on the shotgun on brachial person and floor alone. You had saved this small town (of course this perhaps is yourself's idea only! )
After returning cathedral when you, gammer will tell you, the children of the villager is stayed in the cellar inside Jenkin house. You must use a kind of special kind to knock, they just can open an entrance door. Because of some kind of reason, in the cellar that you did not return Jenkins directly, walk out of cathedral however, at the back of come to cemetery. Kill more basilisk, take right side from church left, the basilisk that kills along the road to encounter...
In returning small town when you later, march ahead straight along the road that leads to small town from cathedral, be in this in enclosure corner must not government right turn. After entering small town, be on stair, come to bagnio (perhaps cross wine cling to, ascend stair) . You rescue a hooter inside... the cellar that taking her to come to Jenkins. Knock knock, two children will let you go in. You must chat with that girl, perhaps nod her with the mouse, such names that she can tell you her, ask what you call the name. If you do not answer her, she won't follow you to answer cathedral, you also cannot finish this job! Taking them (gross 3 people) return cathedral. You leave church, chat with Scot a few, enter church again next, chat with Ma and little boy. He will tell the entry that there is a deserted old mine here, he thinks all an eccentric person are wherefrom " hole " in appear come. Because that mine had been sealed, he knows a private channel, he can reach your area there, let you go in.
Li of enemy amount that I kill involves in this for 125.
The 3rd close: Mine
Before walking into mine, you had better be put again dish. In walking into mine next, in entering Godmode mode (I often begin game with this kind of means, pure belong to an individual to like... ) , the basilisk with a dozen left and right sideses is intense fighting, fight a way of a blood. Choose most the mine hoistway of right. You will come to C date channel finally. March ahead along this channel all the time, cross little bridge. The court of other one aspect of the matter in little bridge is different go, march ahead along step, come to the power station of mine. At the back of walk into power station, pull out handgun, a basilisk will assault you. After killing it, the batteries that putting in the case that takes away a floor to go up, gas defence face guard, dynamite is bound and 80 diverge shoot shotgun bullet. Face about, study mine map, turn on the electric lamp of every mining area. The road when coming by you is returned. In walking into channel A, find green gas room (be located in left) . Before walking into this room, wear gas defence face guard. Find two cases that putting on the floor, open them, take away inside putting shotgun bullet. Leave this room, find channel D. This dynamite in search mine puts store division now, after entering the area that put store when you, all the time government is right go. You will see dynamite of a few box. Mention one box dynamite, put in elevator. Pull the joy stick that uses wall to go up, send it in changeover room. Exit dynamite to put store division, find the huge gap between superstratum channel and contrail of lower level channel. You need to jump the past from this breach upper part. Regressive a paragraph of small distance, the handgun that uses you will regard as aim device. Run-up (left shift gear key + on arrowhead bolts) take off (G bolts) , hop this breach. When you peacefully after touchdown, put dish. In walking into changeover room, the basilisk inside face shoots, find put to the left that box dynamite. Mention it the room most on the right side of. Put on another elevator (it will lead to central operation area) , pull use joy stick. Exit changeover room, return little bridge (channel C) and the rest of foreman in canopy. The dynamite that you will see you are put on small elevator was sent work shed on the right side of. Mention it, cross overline bridge, face left-hand rotation. Go down orbit upgrade, a few rock stemmed channel, put that box dynamite in front of those petrosal. You are regressive a paragraph of small distance, the handgun is aimed at downward (the A on clavier bolts) , face dynamite shoots. Rock will by scamper smash, such your OK and successful channel that carry that paragraph of plug that be blocked up.
Pull out your handgun, prepare day of those sap green, mucous the young an eccentric person like shoots. Kill them completely, continue to go forth, you will go to the front of mouth of a branch road finally. The choice is left that road, go forth all the time down it.
This involves the enemy amount that I kill: 66
The 4th close: Bitumen mining area of green
All sap green that kill your along the road to encounter are mucous shape is vermian, enter fall to close
This closes the enemy number that I kill in game to be: 10
The 5th close: Mysterious stone
You will walk into the entrance of shape of a coffin pit. Saw the female basilisk body that lying on the floor? There is a case on the side of its, take away the shotgun bullet inside, was opposite, did not forget to take the medicine chest on the floor. Close the entrance in this there is on the base around " mysterious stone " , pick up it. Note the sign on that stone. Circling that body, go forth along corridor, through fireplace. March ahead along corridor, the sap green that kills along the road to encounter is mucous account an eccentric person. After the end that takes aisle, court is different / before go, in the center of leave a room. Find " mysterious stone " the place that should place, put. It can reflex a dazzling ray. Continue forward this direction marchs ahead along this corridor, see an elevator till you, there is a joy stick on wall. Pop-up elevator, pull use joy stick, elevator will carry you to get on a few. Leave elevator, along corridor gadarene go, you will find another " mysterious stone " , put right now dish. Before you take it, noting the sign on the floor certainly. Once you take rock (namely the base that stone left it) , the floor all round can disappear, stay only misshapen not complete earmark. Be careful! (consult next graphs)
Should leave now went back, jump to camber earmark above all, jump in circle next, run then / jump to platform. Cross platform, return elevator cautiously to go up. Multiplying it to go down, return central secret division. Will the 2nd " mysterious stone " put on correct base. A gate will open. Go in, the sign that notes a floor to go up / mouth of a cave. Toward the mucous shape of those sap green young an eccentric person shoots, kill them, take away those who be put inside next " mysterious stone " (the 3rd) . After taking rock, be on brae instantly, the floor can rise. Ten million is careful, in the center of brae goes instantly after my individual suggests you take rock, next face about is facing outcome. When the floor begins to rise, run out from inside exit instantly! Eventually... danger had gone! Had felt? Return central secret division, domino shape " mysterious stone " put on correct base. Another gate will open. Go in, kill more young an eccentric person, bouncing between stone, such in you can enter the hall, another room can appear in front, go in, the 4th when there are you to need inside " mysterious stone " . Jump to leftmost rock, jump to it next above on another bigger stone, jump to platform finally, the 4th when take away superpose " mysterious stone " . Be on platform, you can see below the bit that a few rotate is rotating between rock. What you should walk along platform is the leftest, jump to rock (the direction like before) , run next / jump to platform. Not quite difficult, right incorrect? You can hop to return central secret division between rock. Will the 4th " mysterious stone " put on correct base. Another gate will open. There are last inside " mysterious stone " ... the end place that takes aisle, you will see those who be put in the corner " mysterious stone " . There is a joy stick on the corner. Notice the permutation all round the room / footpath?
Take the 5th when you " mysterious stone " when, flood will flood whole room, if right now you are not the word that is in Godmode mode to fall, I can say only, wish god blesses you. Or, you jump to the front of the joy stick on the room, pull move it. The water in the room will be discharged dry, you can see another entrance door immediately open. Go in, the 5th when the attention is drawing on the floor " mysterious stone " design. When you take the 5th rock, spike is extended on each direction of the floor, gyral razor blade still can appear on the wall all around. How does ability leave dangerous situation peacefully... I according to below the graph line that makes clear on the picture walks, right now I still am in Godmode mode to fall!
Return central secret division, will the 5th " mysterious stone " put on correct base, a gate of your right will open. Go in, march ahead all the time, saw till you often blame! Cross little bridge cautiously, go forth along corridor. Take away last " mysterious stone " , watch animation of cross the stage. Leave this room with the rapiddest rate, cross corridor. Congratulation you, this closes to had been entered again.

The 3rd game: Wind city massacre
When the 3rd game begins, captain says to you, maffia is using corpse to be engaged in their low blow. They make a the dead renascent, they do reluctance the evildoing that they do not wish to work. Icepick, a secret is organized, claimed to discover the ambition of Capone plans. If stranger needs an aggression army, buruige's general will with his contact.
After you leave a room, face about, facing file ark. Right-handed, step down along corridor, by use elevator button, go in.
The first close: Chicago
You will appear on dock. Be on brae, face right-hand rotation. The hut that goes up toward dock next goes. Icepick will go from the house, chat with you. He tells you he is in dimension prevent wine Ba Lian discharged line of a look. Walk into hut when you, a reporter to before walking up, strike up a conversation with you, he says his some data want to give you. The permit that he allows what you are taking him drinks wine cling to. Icepick also tells you not to walk along an ave as far as possible, and go off-street, because Maffia often is on the street,patrol. Walk into wine cling to, let male entertain you to carry a cup of Manhattan, that reporter will come over to look for you.
Face about, on dock all round ambulate. Had visited 59 number head. Walk into small town when you, the person on sedan can shoot toward you. Exhaust can kill more Maffia corpse, pick up their machine gun. As far as possible in hiding into narrow lane, the bullet of escape enemy. You can hide into finally inside in the lane of the double door that has two lock. Remember this position, because pass a little while,you need to return here. There is a police station in turning point. Push open the door, kill the two Maffia corpse inside, pick up their machine gun. Leave here, go to the ave, through the mattess shop with the hotel of Vanessa and pet left shop. In hiding into the lane on the side of pet shop, nod that individual with the mouse, he can ask you show a pass.
This closes the enemy number that I kill to be: 32
The 2nd close: Dimension prevent wine cling to
This closes in the begining, you walk into wine cling to. A songbird goes, let your eye shine, but still do one's proper business first now. You go male to entertain in front of, nod him with the mouse, after ordering a cup of drink, begin to chat with the reporter. A work in the same placing that he can tell you him filmed an eccentric person of Frankenstein, but was discovered unfortunately by Maffia, so brash between, film is left in the theater. When you still are chatting, large quantities of Maffia an eccentric person attack you to the Ba Xi that drink wine, die them completely completely. Before leaving, the machine gun that writes down so that take away them (in all 8 hold out) .
This closes the enemy number that I kill to be: 8
The 3rd close: Find the way that enters a theater
Cross the lane that leads to shipping warehouse and street. Take away the medicine chest in the crate of open, after killing Maffia an eccentric person, remember taking away the machine gun in their hand. Walk into the butcher room of dark rice, ascend stair. Jump to crawl, take away medicine chest. Step down stair next, ascend the brae in front. Push garage entrance door, shoot, kill 2 people inside, look at gasoline tank to explode (this is for make merry only! ) ! Return shipping goods area, walk into these gates directly, cross a main street. You will see theater of Ke Lesi family. The gate of the theater lock, so you can cross the Benson with left theater only cafes, go to the side before a gate is white building. Go in, take away the medicine chest on frame. Leave next here, take corner place, cross into the gate on the side of red car inside. There is another medicine chest at the back of frame. Run back to dock to go up, find Icepick. You need to find another method that enters a theater, he bent the bar on sewer mouth, in letting you be gotten into sewer. You need to find overhaul aperture key, so that take a fireplace above. Icepick will follow at the back of your, help you kill the Maffia an eccentric person that encounters on the along the road of company of gone tap water. You all the time along dock run before face, cross main stem to. The end that runs to the ave is in (until can have gone without the road before you) , next in the lane that turn in leads to tap water company. Order the double door of lock with the mouse, icepick will rush forward, swing open it for you.
This closes the enemy number that I kill to be: 63
The 4th close: Tap water company
Walk into the gate of tap water company when you, two people can shoot toward you and Icepick. The weapon that uses themselves person -- the machine gun will cope with them, take away the gun on their hand next. Still a person is met from above shoot toward you, want to kill him, you must get a few crate that climb right side first to go up. Stand on that angle, you can see that individual through the window. Can kill him easy to doly next! Step down step, come to the front of the gate, icepick will run down it. Kill the 3 Maffia basilisk inside, take away the machine gun on their hand, in walking into the passageway that leads to a room. Open a cupboard that also serves as a table, take away the overhaul aperture key inside and medicine chest. When you are on step, 34 gangsters will shoot toward you. Kill them, also do not forget the machine gun that takes away their hand to go up of course.
This closes the enemy number that I kill to be: 10
The 5th close: Overhaul aperture key
In trying to return the barrier of dock. If you run forth all the way, icepick can not follow to go up you, when arriving, you must turn back, in the city street in find him! His speed also errors slow! In the barrier that walks into dock, key of use overhaul aperture opens sewer. Icepick does not have method to be gotten into mouth of a cave in, so he says he tries to seek a way in entering a theater again.
The enemy number that this one the central Shaanxi plain kills is: 12
The 6th close: Sewer system -- theater
Go toward the place that gives light fully, cross the entrance. You will hear musical voice, still can see a ladder. Mount ladder, take away the medical kit that is put in the corner. Wear give a mouth (this starts to talk is not so conspicuous) , march ahead along channel, cross a stricture and long corridor. Ascend the ladder at the back of the theater twice finally, you will see the film film that the reporter leaves. Cross door curtain, in walking into the 2nd door curtain again next. You had been now in the theater. Face Maffia corpse shoots. Leave a theater, shoot beat dead additionally two people. Cross the door curtain that leads to anteroom, chat with Mo. Face Maffia an eccentric person shoots, take away their machine gun, face about, exit from front door. You will see another room, go in, take away a bottle of whisky on frame. Ascend now advocate the step of anteroom, come to the area austral balcony. Go to the front of entering the gate to attic forth along the seat. Go in. Shoot toward a gangster. Push open the door, take away the film inside bioscope. Push another door, shoot beat dead inside 9 gangsters. Cross this gate, step down step. Take away the key on the floor. Leave here, cross bioscope room, oh, there is a door again in front. Push it, kill the gangster inside. Step down step, go toward opposite way, you will see men's lavatory, women's lavatory and inside a the broom cabinet that putting a medical kit, gate. The key that you just should pick up with you opens it. Right now I was put quickly dish.
Return you to shoot beat dead the place of two men, go advocate the left of floor bottom area. Pull use the on edge floor joy stick other gangster body. A private room will be shown at the back of a film wearing. Open shoot dead to die another corpse. In walking into private room, go to the front of iron gate all the time. Push it, the Frankenmobster film on floor board of the room after taking away. Leave this room, walk into broadcast room, watch Frankenmobster film kinescope. Kill Simaili and another gangster with the machine gun. The bullet elephantine a gun that use Simaili carries on the body will kill it. At this moment Icepick will run to help you. Icepick will tell you to make the case of the factory of an eccentric person about Maffia. There is an underground to overhaul aperture on the side of the theater, it leads to a factory all the time.
After controlling an aspect again when you, push an entrance door, go in, open another entrance door (save file to disk quickly by F6) . Step down ladder, take away medicine chest, ascend on another ladder. Go to the front of another ladder next, face about, ascend a ladder. Trend gate...
This closes killed enemy number to be: 28
The 7th close: Lead to the theater housetop that overhauls aperture
Come to the housetop of the theater, face about, run between the airway of house aperture and water tower, jump to another building (open an eye when me, him discovery is returned actually living when later, I ascended the stair in another building) . Go downward down lane, had turned corner, walk into alley child in, with Icepick assemble. He gives my flamethrower.
The 8th close: Storehouse
Cross sewer, kill two gangsters. Reave their machine gun, or it is the secret skill that uses you: Moreammo, in order to get more machine gun bullet. Go near storehouse, kill more corpse an eccentric person. Find the place that putting medicine chest and 3 batteries, take away them. You should try to find now inside the corner that piling a few crate and box, ascend ladder next. Go downward down step all the time, ambulate everywhere in this storehouse area. Find a gate to be green room, there are a few machine guns and 80 flamethrowers pitcher inside.
There is a truck by the gate of corner, there are 80 flamethrowers above. Pick up they, they are put by of driver room entrance door. The lorry outside the bathroom has pot of fuel of another canister flamethrower on platform. Walk into men's lavatory, cross another gate, remember taking away fuel of that canister flamethrower before leave. Shoot toward more Maffia corpse, detonate the scamper explosive barrel that along the road puts and scamper medicine chest! Enter steps leading up to a house, come to platform. You must jump down footpath, fall to a few cases, see when you next above when the hedge that has a gap, hop goes. Find this place in storehouse.
Take the other a side of this area, prepare a gun, kill more gangsters. Come to the other a side of playroom, prepare your flamethrower again! Put above all dish. There is an entry here, a narrow canal leads to the breach of fence to be in all the time. Jump to the case, jump to the floor below next. Ambulate everywhere in the office ambulate, that gate in paying attention to a room next (its lock) . Simaili will close the entrance door of the office, arrived at this moment before your front when collects flamethrower and flamethrower fuel canister show martial prowess greatly! Eliminate Simaili thoroughly above all, in walking into the office next, go into the gate that leads to a factory.
The 8th close: Factory
Shut initial place in this, you will see a passage. March ahead down it. Ascend ladder, shoot beat dead all round blue fuel box more rogues, step down another group of stair. It is below stair in 3 two gangsters, kill them, take away the machine gun on their hand. Walk along stair next on the side of two tun, kill another gangster that hides in the corner! Go after all to issue the right of stair next, march ahead along fence. Put dish. Kill more rascal and a lot of newborn corpse! Go forth, pop-up another green cistern, enter conveyer belt area. There is an entrance door inside the corner. Push it.
This closes killed enemy number to be: 31
The 9th close: Factory area 2
Go forth along footpath, face right-hand rotation, take corner place, again face right-hand rotation. The end place of this narrow path has a joy stick. Read the sign above (blank space bolts) , pull move it. (a chain of explosion will happen in succession, but you still can peacefully leave this area -- of course what I use is Godmode, jump downward next! ) . From platform among look downward, you will see there is a gap on baluster. After the rascal that killed platform other one aspect of the matter when you, you will be returned instantly here, jump below advocate on the side of valve joy stick! Pull in you move advocate before joy stick, put dish! Pull move it, next face about, in running back to the entrance (left shift gear key + on arrowhead bolts) , cross another entrance,
Had gone this closes a when in the begining you pass long and narrow path. Do not stop to be pestered with those gangsters (they disappeared a little while! ) the sniper's shot that escape enemy puts. Go forth at once, do not waste time, you will see one caboodle fire stemmed your only outlet. The same method when using you to come leaves!
After walking along corner to be in, face about, government office entrance door goes, put dish. Be record in game, oneself the setting is Godmode (godgames) mode. Use Autoaim (F10= keys in Autoaim) . Use your machine gun. Be on a few step, face gate is walked out of. Simaili will appear again. There is smiling expression this no longer on his face. So, when you control yourself to act again, regressive, shoot toward him ceaselessly. He will trip is in the ground, drop from the floor that break down, in dropping green dye. After he falls dead, the baluster that you stay down incomplete continues to march ahead, in entering the office.
The enemy number that this one the central Shaanxi plain kills is: 208

The 4th: Be located in the house of Tartarean brim
The first close: Mission
After chatting with the secretary, in walking into elevator, by use button, exit elevator. The picture that has a look at wall to go up (blank space bolts) . In walking into a gate, chat with Svetlana and Icepick. In the office that face about walks into captain. Listen to the new job that captain and Buruige's general assign for you. The graveyard that captain tells your concerned Hamilton Killian and him to be encountered recently " troublesome " . After the job that knows you, leave the office, head for autopsy room. Take a few groovy bullet, one power shotgun and 80 diverge shoot shotgun bullet. Chat with Doctor Huolide, take away the exclusive medicine chest in ambry next.
Leave autopsy room, chat with Svetlana and Icepick. They will mention Molock. In walking into elevator, suitable also beginning closes below.
The 2nd close: Graveyard
Outside graveyard, chat with Killian. He will tell you simply what to thing produces in cemetery. After conversational result, your face right-hand rotation, step down from hill, graveyard is below. Right now you had better be put quickly with F6 dish... be ready for any eventuality!
The right side that in graveyard the entrance handles has a cross on the top of a coffin pit, the coping of cross is elliptic. You need to take that cross, put it in lead to the stair foot of shrine falls on the right side of the entrance. In the meantime, you should shoot beat dead a lot of small basilisk! Take away the key on their body! Ambulate everywhere in graveyard when you, collect cross while, you will encounter another small basilisk, kill him! Do not forget the key that takes away his body to go up. Skeleton arms is not worth however to suffer from, use secret ability: F10- fires all weapons, OK easily kill them. Use flamethrower next, them firing smash! In the key that collects in you, it is OK to have open is located in graveyard center shrine. Have 3 shrine in all, one is located in in the center of, one to the left, one is in right. You need to find a cross (namely of right of cemetery entry point that) , put it in the shrine of entrance left. Another coping also can be in for elliptic cross the right of the entrance is found. The evergreen cane upgrade that you need to go up down left shrine wall climbs. After be being mounted, still meet on the housetop of this shrine lop an evergreen cane, nod it with the mouse, stranger can pull it, lamplight can come out fully.
When two cross by after be being put correctly in the left that 3 quadrate stone are in in the center of graveyard and right, you can be walked into advocate in shrine. Go downward down step, attention (use blank space bolts) the inscribe on wall (among them most the earmark on the wall that approachs farthermost point, another is 4 slot below wall image) . After be being read, drive the 1st to mix earmark of the 3rd platform, such places that they can appear in room bright. Additionally a few need not be moved. By the sign that takes to wall, pull use joy stick. You will hear something to move / the voice that raises (the sound that seems open of base of a stone) . Quit the cellar of this shrine, you will see 3 central quadrate stone had risen.
After when 3 quadrate stone rises, in walking into center shrine afresh, drive joy stick again. The wall is mural on the right side of you 3 face plate will open, show 3 different pellet. From left arrive right, they are gas, fire and water respectively. Read the inscription on wall again, be familiar with you to need what to do. Grab on fire ball (in the center of) , put it outside this shrine among center post. Return basement next, take water polo (right) . Reach its area outside shrine, put to the left on post. Take away bolide, replace arrives below the face plate among basement. Take a balloon next, put it outside shrine most on the post of right. In returning basement for the last time next, grab on fire ball. it replace arrives outside shrine on center post. Watch the end screen appearance of cemetery. Face about, leave cemetery.
Run hill, face left-hand rotation, go forth along alley, with Killian assemble.
This closes killed enemy number to be: 14
The 3rd close: Show the amulet of god of rice a group of things with common features
Beginning new when closing, fasten an eccentric person beside wall is killed. Take away the amulet on its body, take the wrong upper part of screen. Key of use blank space is opened above the entrance door that covers spike. Go downward along a covered corridor or walk, in walking into a big room. See that skill ghostwrite, is what carry a sword single-handed statuary? On the body that puts amulet in it (use ENTER bolts) . The knife that takes away its hand to go up (left) . Face right-hand rotation, the entrance door that opens lock (the clinking gain that I realize Godmode again! ) . In walking into a room cautiously, shoot to beat dead all basilisk. Exit this room next, slowly in the gate that walks into open. Along below a flight of stairs in image goes forth, the floor with the electrified passing of such your ability safety, or you also can be him setting GOD MODE, also can ensure in that way your safety.
Cross a room at a gallop, in the gate that enters open. After exiting this room, go forth along corridor. You will see there are 5 switches on wall. You can turn the 2nd switch that uses the entrance door that handles lock from fine several cases only. Face about, go downward along corridor. Of the attempt open the first entrance door (you need a key) . Another gate will open, but have wall of a brick only. The 5th gate was opened, but it can lead to an elevator only, must not walk up, you can die very miserably. Retreat, open the 6th entrance door. Kill a green inside mucous account an eccentric person. Retreat next, walk into next gates that there is red carpet above fan, there is a sign on blanket. Walk into punishment room, push the entrance door that spike covers above fan. Go forth along the corridor inside, kill additionally two basilisk, face left-hand rotation, kill an eccentric person. Turn right the first trapdoor. In walking into a room cautiously, do not take care you can drop cliff, have one's body smashed to pieces. Step down ladder, come above. Along corner around long and narrow and labyrinthian corridor goes forth, come to till you inside in having elevator and statuary big room. Take away statuary the medicine chest on the side. There is a passage in statuary other a side, go forth down it, walk into left in the gate of the first open. What you enter now is " divine entrance " balcony area. Face left-hand rotation, go forth down the balcony, the 40 hair silver in taking away the case on the floor on the side of the chair is played. Step down stair, open shoot dead to die a few bloodsucker, saw those big double doors? Its left has a cabinet, you open it, take away the 20 hair silver inside to play (do not go up in those beat the air was enraged, you cannot open them! ) . Continue to ambulate everywhere below stair, in the entrance that walks into a corridor. March ahead along this corridor (trying to swing open those, they lock) . Return advocate on the layer, be on stair. Stride again when you inside in having statuary room, you can see the right of elevator has a passage. It leads to dining room all the time. But it was chained now, so you are returned inside in having statuary big room. Take a room all the time outside, ascend stair, cross corridor endmost room, in returning the passage that there is trapdoor on wall. Walk along the end of corridor, face left-hand rotation, there is a paragraph of stair in front, do not know where to lead to.
Return the stair part outside the room. Step down stair, in walking into the entrance. Along corridor all the time government is right go, face left-hand rotation is in in branch road mouth. Push be located in you the gate of ahead, go in. You had come to the reading room now. Killian will chat with you, ask you a few things about Houdini. After he leaves, you have a look at the enigma of chess. Turn to the bottom of screen, take left bookshelf place. Pull out your weapon, kill werewolf. Exit a reading room, take the end place of corridor all the time, by the elevator that comes near dining room. Take the end place of small passageway next, burn the effigy of Houdini. A secret trapdoor will open. Face right-hand rotation, drive the mucous account an eccentric person that the gun kills a sap green. The small mouth that goes up through right wall looks in face, 3 are shared to start to talk on wall. Through them you can see 3 different rooms in hotel respectively. There is a woman to be bound to be on the bed in a room among. You can push the entrance door that handles at corridor now. Put dish! Must not walk along small square blanket above, you meet what be killed. Be on a few step afresh, prepare your gun, begin start of a race (left shift gear key + on arrowhead bolts) , from carpet hop goes (G bolts) . In walking into musical room, listen to Killian to tell you he is the noose that you prepare in the castle. Those who walk along old Weikeduo beside, put a piece of record. Pick up next the chess manual on the floor. Exit from the gate (or you want to experience from dead blanket the feeling of hop also goes again very much! ) , return a reading room. On the shelf that puts chess manual by the window, walk into secret trapdoor inside. Find two cases, take away a party to an undertaking inside gun and a few bullet. Step down gyroidal stair, nod the bookshelf below stair with the mouse. Take away " werewolf is symphonic " the key of this book and servant. Be on gyroidal stair afresh, leave a reading room, come to dining room. Enter elevator, multiplying it to go down (left) or go up (of elevator on the right side of) . Multiplying elevator to arrive above. Walk into blue statuary inside the gate on. Go " astral form earmark " inside the area. Push an entrance door. Beginning to ransack before this area, prepare your weapon. Put dish, next one by one ransacks all rooms. Return elevator to go up, cross the dining room below, kitchen, come in basement. Cross by the cobble footpath of hematic incarnadine, walk into the entrance that turns to left. If you are pulled,use an entrance door the joy stick on around floor, one swarm is maneating beetle will be swept across toward you and come. Still should not touch it so, also need not worry about them so (that entrance door that close can hold off the thing with such young an eccentric person and unfavorable to you other for you) . Kill 3 two werewolf, take away the warden key in room corner. Next face right-hand rotation, walk into a lab. Killian will undertake brief talk with you again. Take away a bedroom (namely upstairs a woman is bound to be in that room on the bed) the key and medicine chest. Notice the entrance door on lab left wall at the same time. You need to find right key! Multiplying elevator the 2nd times to go up, come to dining room. Go forth along the hall, go inside before the 2nd entrance door that has statuary room. Push an entrance door, in the bed all round to-and-fro. Screen admiral can appear automatically a paragraph of picture, stranger fed a few food to that woman, unlock her rope. Kill bloodsucker! Take away the apparatus that trapdoor controls on dresser. Leave this room, be on elevator, control trapdoor device puts the wall in elevator to go up. Pull out next your handgun, replete bullet. Press after using elevator button, back down quickly, be in next above elevator by the side of run the edge jumps, come in another room. Killian will chat with you again, later lots and lots of bloodsucker and basilisk will assault you. Kill them! Go in the corner, take away the Shi Gong that hanging on wall, shotgun and bullet of 40 hair convention. Go to the front of room other a side holds off the curtain of elevator, pull open it. You still should push additionally a few doors in the room, in walking into corridor, determine oneself direction, see oneself be located in now on the wh which direction of corridor. Such later you enter the meeting in these rooms a few more convenient. You walk into elevator now in, drive the closest from elevator gate joy stick. Pull out rapidly next your gun, kill the werewolf that assaults you. Leave the basket that passing werewolf, open an entrance door. Climb down stair, open safe entrance door, kill additionally two basilisk. Push an entrance door, determine oneself direction again. Cross the pane corridor that leads to a kitchen. Kill an eccentric person that a conceal punishs in corner, take away medicine chest. The crossbar left that is opposite cut board has a few to use the enters a kitchen with litres of small machine that will send meal barrier in preventing you to use dining room. Uproot those barriers. From furnace left entrance door is exited. The bullet of 30 hair convention in taking away the case on the floor. Stand on the case, push an entrance door. To pass this room smoothly, you must want a station to be above the table. If you go up in the floor, you meet what be killed certainly. Leave cautiously from inside the gate of open next. Open 3 two when shoot dead appears in this room to death strange animal and werewolf. Take away the bell room key that is put on mantelpiece (it is not the place that is put in clearly, find it in you so before, do not leave this room) . Put dish.
Before walking along two side to have the entrance door with a statuary blue each (remember, this room is located in wooden floor that one goes up... you can take the small elevator that meal sends inside dining room to come above) . Put before walking into this room dish. Can walk into bell room next. In the center of take a room, press the ENTER on clavier to bolt, you can grab a prism. Go against clock direction to ambulate in the room, there is prism in the hand. After circling a room to walk along circuit, the color of prism will be changed. The purpose of this enigma needs you to open namely be located in on dial 12:00 locally gate -- a purple gate. Face about, let illuminate of prism catoptric light be in 7:00 locally the bottom of the gate, open it. Go against clock to turn twice again next, open 8:00 locally gate. Turn, open 2:00 gates, rotational 1/2 week, open 9:00 gates, week of again rotational 1/2, open 10:00 gates. Go against clock to turn 1 1/2 week, can open 1:00 gates (the conference on the gate appears a prism) . Go against clock to turning, open 11:00 gates (if 1:00 gates were shut, you should open it to go again only) . 11:0Another prism will appear on 0 gates. Adjust the angle of prism, make two prism reflex a blue and red light to mediate together, get a bundle of purple light till you, project it in 12:00 go up, the gate is met open. Put dish.
Walk into 12:00 locally inside the gate. Listen to Killian what to say, before the joy stick that runs rapidly to the wall of screen bottom next. Pull move it. Face about, the edge runs to jump by the side of, will to wall extend projecting wood joy stick to go up. Go (it is to run actually) right, pull use the joy stick among right. The meeting on wall rises another joy stick. Pop-up goes, run to left. Pull move above mark is worn the joy stick of #2.
The meeting in wall extends another joy stick, pop-up goes, run to right, pull move above mark is worn the joy stick of #3. Jump to another to extend projecting joy stick, jump to its left, pull move above the joy stick of indicative #4. Jump again, run to right, pull the joy stick that move #5. Jump to extend projecting joy stick newly again next, run to left, pull the joy stick of #6 of the move that use label. Another joy stick is extended from the wall came, you jump, jump to right, pull the joy stick of #7 of the move that use label. Jump to that joy stick, jump to wall top again next. The wall that the first individual joy stick is in begins to break down, run (or jump) the mouth is in (should leave this room, this is a kind of very cowardly method, but this just is the method with my favorite place! ) , perhaps step down stair (I can not want to risk this danger, in case that wall begins collapse again, my squash how to do? ) once you exit a room safely later, put instantly dish.
In blaze floor room, examine the floor of fireplace carefully, notice risked the breach between the fragmentary blaze that come out from the floor? Court is different go, march ahead next, again face right-hand rotation, march ahead, come to the coping of screen, next again face left-hand rotation, face right-hand rotation, march ahead... you will leave blaze floor room safely. Put again dish. You cannot go to carpet directly, pick up the key above, the base that becomes you is set foot on, you can drop go falling dead! So you can pick up first a paragraph of body on the floor, throw it to carpet. The key will drop blanket of go to the fields, cross vitreous ceiling, on the table that drops a rectangle on the floor of the room. You can get it after a few minutes. Face about, cross most the gate on the right side of. In walking into a room, pick up the dungeon key on the floor, take away the shotgu

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Mad taxi (DC)

2010-Feb-1, 08:20

Machine kind: DC manufacturer: SEGA type: RAC media: GD-ROM correspondence is circumjacent: Oscillator of steering wheel &

DC confusing expects to transplant with long market opportunity game " CRAZY TAXI " be in eventually roll out last week, transplanting spends your person quite satisfactory, game besides market opportunity all elements transplant completely, also joined in the center achieve element formerly in great quantities, this we can explain game in detail for everybody all the utility of every mode, CRAZY BOX is medium confusing the method defeating solution of your game, hope player can find the thing that means understanding here.

Operation method

Steering wheel of DC of handle of DC of project of steering wheel of DC of project DC handle
Cursor shift ANALOG accuses guard / direction bolts + / - bolt 2 car control ANALOG / directional key steering wheel
The project decides A bolts A bolts accelerator R bolts R bolts
The project cancels B to bolt B bolts brake L bolts L bolts
D GEAR of steering wheel of project change left and right sides (ongoing) B bolts + key
Game begins / R GEAR of key of START of suspensive START key (regressive) A bolts - key
Part play ANALOG is controlled / key of B of key of indication ON/OFF X of destination of directional key steering wheel

ARCADE MAP

Game can have in the city like market opportunity edition, reappear of the meeting after the choice is affirmatory chooses 4 times, the first is to undertake the set of market opportunity edition plays a way, when game undertakes every time work efficiency and increase opposite time, and its make 3 kinds play law to differ a bit, can undertake 3, 5 or playtime of 10 minutes, these 3 choices won't because answer work efficiency and increase playtime.

ORIGINAL MAP

With ARCADE MODE like playing a way, what undertake the urban domain of game compares ARCADE nevertheless is big of one times, different structure also meets the city of course different, different structure also can differ of course in the city, have in the city very building of a lot of distinctive, be like giant skyscraping annulus and two handcart salesroom.

CRAZY BOX

By many confuse composition of your game place, of these game play a law to have very much sort, some should use a variety of CRAZY technique talent achievable, difficulty has have greatly shallow, it is for the most part nevertheless should finish inside limitative time appoint a condition just but pass a barrier.

OPTIONS

The player can change game in this project many set, if restrict the multinomial set such as situation of transportation of time of time, limitation carrying a passenger, road surface.

RECORDS

The pattern that there is all passing undertaking before the person that can let play here looks is recorded, the record is broken through again after the player can examine a record first.

SAVE & LOAD

The person that can let play undertakes store and be readinged extraction the place of game record.

Technical explanation

The friend that believes to had played market opportunity version knows game can use a few special skill, like CRAZY DASH, if the result that can produce expect be less than is used in game, if using CRAZY DASH in game for example, the speed of car can be accelerated suddenly, besides DASH, game returns know exactly about sth to plant CRAZY skill, introduce its utility to reach use method one by one for everybody now.

CRAZY DASH
(accelerator and brake leave to press at the same time again D GEAR and accelerator)

The speed of the car after using can make brief sex promotion, can be used at driving or use to diving tower.

CRAZY DRIFT
(when the taxi walks, tighten by accelerator, press R GEAR is mixed by D GEAR5 again instantly later turn)

Usable at turning right angle is bent or U-TURN is used, in ARCADE and ORIGINAL this skill compares two domain applicable, the in confusing your game use time in CRAZYBOX will be normally more.

CRAZY TURN
(press D GEAR, accelerator is mixed turn, press instantly after R GEAR D GEAR)

Can the technology that place gets lost, the car after using is met place rotation, can cooperate CRAZY DASH to be used together when turning to fit direction.

CRAZY BACK DASH
(input R GEAR instantly after use CRAZY DASH)

Compare the technology that uses less in game, the place that uses is to be being received mostly the head had rushed when carrying a passenger, or be when bumping into blind lane, use.

CRAZY BACK DRIFT
(after D GEAR is being pressed when the taxi walks, press R GEAR is mixed instantly turn)

Compare the technology that CRAZY BACK DASH uses more less, the car after using can make 180 degrees of turn, can walk backward more finally.

LIMIT CUT
(drive a vehicle or dormant when after pressing R GEAR, press D GEAR reachs accelerator at the same time)

Increase rate to when car walks extremely fast, when comparing use CRAZY DASH faster, utilization rate is quite high, drive time to be used surely.

CRAZY THROUGH
(pass other vehicle with speed on the side)

Use method of this CRAZY technology is very simple, simply uses high speed to appear through be being met on the side of other vehicle, if ceaseless exert CRAZY GHROUGH falls in the circumstance that does not have any collision, picture right upper part can appear COMBO model of written characters, COMBO is jumped over more more tall.

Hold guest points for attention

It is no matter ARCADE MODE or it is ORIGINAL MODE, playing a way is same, it is to search a passenger first, send him with the shortest time again reach destination, look be like very simple, the traffic state that handles road surface actually is enough already player feel better, but if although can answer surely,walk with general rate,meet all sorts of road surface circumstances, but such may not can waste time, but if passenger destination belongs to Sunday run, should receive only carry 3 two time to already exhausted almost, so if player thinks playtime is bit more, should choosing passenger respect to begin.

In game picture by left to right the circle that shares 5 money mark, every time the color of circle is apart from with respect to what represented the destination of this passenger, red is recently, those who turn over a bottle green is farthermost, destination had better search when everybody chooses a passenger a few closer, the time of such game can grow surely be able to bear or endure a bit.

Game secret ability

" CRAZY TAXI " it may be said of secret ability amount is many, outside passing to make car of force of choose and employ persons more interesting besides, other it is action really not quite, other not be the arrowhead that the green purse net that abolishs indication destination district cancels to pointing to destination namely, if use these secret,still can be after ability in game gain high mark, it is to congratulation like that photograph Your Exllency, you had become really true mad and rental driver, later development will introduce game for everybody all secret ability.

Use a two-wheeled vehicle drawn by man

When choosing part picture, press "L+R 3 times continuously " is made by A again, if hears ring to represent secret ability success namely.

Use a two-wheeled vehicle drawn by man (2)

As long as CRAZY BOX medium reach basically conceal game to be finished entirely, game can send you a two-wheeled vehicle drawn by man, the simply when choosing part picture later is introduced to can use a two-wheeled vehicle drawn by man.

Different start dot

When choosing part picture in order presses "L, R, L, R+A makes " , if be in the English word of occurrence "another Day" of picture wrong lower part, succeed on behalf of secret ability namely.

Cancel destination to show

Deciding playtime how many when press at the same time "L+START+A" , if be in,the English word of occurrence "nodestionation Mark" of wrong lower part succeeds on behalf of secret ability namely.

Cancel arrowhead to show

Deciding playtime how many when press at the same time "R+START+A" , if be in,the English word of occurrence "noarrows" of wrong lower part succeeds on behalf of secret ability namely.

Cancel destination and arrowhead to show

Deciding playtime how many when press at the same time "L+R+START+A" , if be in,the English word of occurrence "EXPERT" of wrong lower part succeeds on behalf of secret ability namely.

Viewpoint changeover

This secret ability should insert a hand to make the outlet in C more first, c handmade START is pressed later, press the viewpoint of the Y button game of C handle can turn LIVE into viewpoint at this moment, namely the viewpoint of game DEMO, turn a suit into viewpoint by B Niu Zehui, change by A button it is normal to answer, and can show taxi speed by X button.

Teach place

Will be the CRAZY BOX in game below is complete 16 pass key strategy law, if the player has any to confuse your game to fail to finish, can have a look, after believing to look, calm meeting finishs a concerned number easily.

1-1CRAZY JUMP

Condition: Had flown in order to hop K dot

Play a way very simple, wanting to use CRAZY DASH to be able to jump over K smoothly to nod ceaselessly only in the begining (150 meters) , but CRAZY DASH also is only at most 150 the left and right sides, no matter how jump to also won't jump absolutely 200 beyond, if want to jump further to want to use LIMITCUT, should master only by the rhythm that make, wanting 300 meters to had flown also is not a tickler absolutely.

1-2CRAZY FLAG

Be in in the begining the back sides with banner the car, want to use rotation of CRAZY TURN your car at the beginning so, use CRAZY DASH or LIMIT CUT to keep rushing ahead when turning to fit direction, want the banner run down ahead only achievable.

1-3CRAZY BALLOONS

Condition: Will all inside limitative time balloon bumps broken

Play a way special simple, the balloon that should use CRAZY DASH and CRAZY DRIFT to get on whole meadow inside limitative time only bumps entirely broken can fulfil a requirement.

2-1CRAZY DRIFT

Condition: CRAZY DRIFT is used to carry off inside limitative time 15COMBO above

Use CRAZY DASH or LIMIT CUT to make at the beginning rate rises, CRAZY DRIFT is used instantly later your car revolve and cause COMBO, should cause 15COMBO above byelaw to calculate only finish.

2-2CRAZY TURN

Condition: Send the passenger inside limitative time reach destination

One very simple confuses your game, begin simply to want to use CRAZY DASH or LIMIT CUT to rush straight, every occurrence turn path makes 180 degrees change direction with CRAZY DRIFT, when wanting to pass 7 forthright and 7 turns to only, do not want to just turn to the end, want to use CRAZY DRIFT to turn in cliff edge, the time that uses so will be less.

2-3CRAZY BOUND

Condition: In limitation time is reached did not drop send the passenger below the circumstance of the sea reach destination

This closes to have bit of difficulty quite, the person that play should jump over many diving tower to send destination the passenger ceaselessly, but these diving tower both sides are the sea, hold back completely without any baluster, want careful act.

3-1CRAZY RUSH

Condition: Will all inside limitative time passenger sends reach destination

Should use CRAZY technology this to have CRAZY DASH, LIMIT CUT and CRAZY TURN, after carrying a passenger, pressing is to use CRAZY DASH and LIMIT CUT to send destination the passenger of course, car is like after the passenger gets off is the back uses rotation of CRAZY TURN your car to center, later reoccupy is same gimmick sends other passenger reach destination but pass a barrier.

3-2CRAZY JAM

Condition: Will all inside limitative time passenger sends reach destination

Today second use skill simply CRAZY DASH and LIMIT CUT, play a law to send destination the passenger of 3 positions namely, but very busy transportation situation can appear in road, best method does not walk namely in the center of, rush before path of pedestrian of press close to is continuous as far as possible can pass.

3-3CRAZY POLE

Condition: Will all inside limitative time passenger sends reach destination

Today second it is to want to stand 8 in the passenger of different spot to send destination, the situation is a bit special nevertheless, the destination scope that is every passenger is very little, have a way only, but time is very enough however, should be in with CRAZY DASH ceaselessly only forthright sprint but easily pass a barrier.

1-S CRAZY BOWLING

Condition: Will all inside limitative time bowling goblet run down

If not be familiar with the operation law of game, it is very difficult that sure when playing this task meeting says, but the author feels this task is very easy, everybody is beginning to raise rate with CRAZY DASH first only, hit a horizontal stroke with CRAZY DRIFT your automobile body when be close to bowling goblet, such but bowling goblet all run down, want to try a few times to be able to understand its reason more only.

2-S CRAZY ZIGZAG

Condition: In limitation time is reached did not drop send the passenger below the circumstance of the sea reach destination

Today second the task is nodding difficulty, because work a way,can close slowly by initial expanse narrow, especially the 4th pass an imperial examination is bent 5 times most terrible, if technical inadequacy had better be to receive oil to pass slowly, want to notice destination limits also is very small additionally, in taking care to be able to have rushed to drop go into business, answer to control a distance carefully.

3-S CRAZY ZIGZAG 2

Condition: Send posse body passenger inside limitative time reach destination

Of road and 2-S same, but today secondary sends 7 destination 7 passengers respectively, the limits that this shuts the worst place is every destination special small, in dropping go into business not carefully at any time, the author suggests best use automobile body compares petty GUS, because use automobile body to be met than longer part,drop very easily in go into business, wanting the range that notices the last destination is the smallest.

S-1 CRAZY THROUGH

Condition: 30 COMBO above is obtained with CRAZY THROUGH inside limitative time

Very simple, should be not collided by other vehicle only Die, 30 COMBO above goes out through building beside its but pass a barrier, but if everybody still is,feel very difficult, the author teachs everybody a method, use namely slow fast the travel on the road surface in correct car, when correct car the course can build a COMBO, should appear 30 COMBO are tickler far from.

S-2 CRAZY PARKING

Condition: Send the passenger inside limitative time reach destination

Today second confusing your game is to be inside one parking lot, the person that play should be in what send a parking lot the passenger in 25 seconds most the destination that carries a layer on the head, play a law not to use CRAZY DASH to rush ahead repeatedly namely.

S-3 CRAZY PARTY

Condition: Press 7 passengers inside limitative time record destination

This task should use technology of neat all CRAZY almost, playing a way is in the make uniform in domain 7 passengers are pressed record destination, and the order of author choice passenger is wooden case, phone, whirly hill, bowling hill, parking lot, final two are controlled after developing diving tower namely, want to apply CRAZY DASH and CRAZY DRIFT to believe to be dealt with not hard well only.

S-S CRAZY ATTACK

Condition: In limitative time the domain of immanent ARCADE city walks along circuit

Need not say more, rush with LIMIT CUT!

posted by uj6y in:
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Hobo content language (PS)

2010-Jan-30, 08:20

Machine kind: PS manufacturer: SQUARE type: A ?? RPG
Media: Day of CD-ROM put on sale: On Feburary 10

Place: Smooth ?? dark ?? is exported
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place (can SAVE) : Access of ?? of person of duty of pained ?? ??
Occurrence enemy: ?? ?? ??
Proceed with prop: ?? of ?? of ?? of ?? ?? ?` / ?` of ?? of ?? ?? ?? / ?? of ?` of ?? of ?? of ?` of ?? of ?? of 5/ of ?? of ?? of ?? of ?? of ?? of ?? of ?? of 5/ of ?? of ?? of ?? of ?? of ?? ?? ??
Incident strategy: Put up a case to be mounted
??
Goblet persimmon ?? makes ?? ?? level (upgrade of ability of seal of ?? of ?? of ?? of ?? of unlock ?? ?? goes)
??
Place (ark of SAVE, deposit) : Between ?? of ?? of ?? of ?? of ?? ?? ??
Occurrence enemy: Emperor imprints ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of chivalric ?? ?? , ??
Proceed with prop: Without special prop
Incident strategy: Kill two knights to be in first take mobile floor
??
Place: ?? ?? ?? stores up library
Occurrence enemy: ?? ?? ?? / ?? of ?? of ?? of ?` of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Careful trap, if walk,attend a meeting 60 bits more subtractive HP
??
Place: House of ministry of ?? of ?? of advanced ?? ??
Occurrence enemy: Emperor engraves chivalric ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: House of quaky ?? ministry
Occurrence enemy: ?? of ?? of ?? of ?` of ?? of ?? of ?? of 2/ of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Life ?? is worth paragraph of ?? definitely house of ?? ?? ministry
Occurrence enemy: ?? of ?? of ?? of 2/ of ?? of ?? of ?? of ?? of ?` of ?? ?? ??
Proceed with prop: ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?` of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?` of ?? of ?? of ?? of ?? of 3/ of ?? of ?? of ?` of ?? of ?? ?? ?? 3
Incident strategy: Without special problem
??
Place: Between laborer ?? of ?? of bitter ?? of thirsty ?? ??
Occurrence enemy: ?? of ?? of ?? of ?` of ?? ?? ?? / ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Use ?? of ?` of ?? of the 3rd ?? to enter in
??
Place: House of ministry of ?? of ?? of be addicted to of ?? of ?? of ?? of aristocratic ?? ??
Occurrence enemy: ?? ?? ?? / ?? of ?? of ?? of ?` of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Use case be intent on personal advancement
??
Place: Deserted field of ?? of grape of corrupt ?? ??
Occurrence enemy: ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Use case be intent on personal advancement
??
Place: Dismal market of ?? of ?? ?? ??
Occurrence enemy: Without
Proceed with prop: ?? of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ?? 3
Incident strategy: Use case be intent on personal advancement
??
Place (ark of SAVE, deposit) : Forever field of condemn of ?? of person of duty of ?? of ?? of oath of ?? love ??
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?? of ?? of ?? ?? ?? is engraved imprint (BOSS place is held) / ?? of ?? of ?` of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ?? / ?? of tear of world tree ?? 3
Incident strategy: The meeting when giving a room has incident to happen
??
Place: Goblet persimmon ?? makes ?? ?? level
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Return the place previously to use ?? of ?? of ?? of ?? ?? ?? to engrave imprint open seal
??
Place: House of ministry of ?? of Mian of ?? of ?? of ?? of ?? of bare of ?? of ?? of ?? of common people ??
Occurrence enemy: ?` of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Common people ?? is house of ministry of ?? of Mian of ?? of ?? of ?? of ?? white ??
Occurrence enemy: ?? ?? ?? / ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Interest ?? begs ?? ?? to divide room of ministry of ?? of the person that be restricted
Occurrence enemy: ?? of ?? of ?? of ?? of ?` of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Heroic ?? chooses house of ministry of ?? of ?? of ?? of ?? ?? ??
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?? of ?? of ?? of ?? ?? ?` / ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ?? 3
Incident strategy: Incident happens
??
Place: Avenge square of ?? of ?? oath ?? (but SAVE, have store content box)
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of final ?? ethereality suffers below ?? ?? corridor
Occurrence enemy: ?? ?? ?? / ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Die person ?? sighs below corridor of ?? of ?? of ?? Bei ??
Occurrence enemy: ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Persecute ?? of ?? of ?? ?? ?? establishs ?? ?? square
Occurrence enemy: ?? of ?? ?? ?? / ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Put up a case to enter next setting
??
Place: Between ?? of angry ?? of ?? of ?? of ?? of ?? of wolf of ?? of Mao ?? ??
Occurrence enemy: ?? of ?? ?` ?? / ?` of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Martyrdom person graveyard of ?? of ?? of ?? of ?? of ?? of ?? of the pray that amount to ??
Occurrence enemy: ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without strategy of special prop incident: Without special problem
Incident strategy: Without special problem
??
Place: Mother ?? dies ?? child ?? holds ?? ?? corridor in the arms to fall
Occurrence enemy: ?? of ?? ?` ??
Proceed with prop: ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / ?` of ?? of ?? of ?? of ?? ?? ?? / goddess ?? arcanum
Incident strategy: Without special problem
??
Place: Martyrdom person ?? of ?? of the anger that amount to ?? holds ?? ?? graveyard in both hands
Occurrence enemy: Without
Proceed with prop: ?? of ?? of ?? ?? ??
Incident strategy: Have seismic happening, open the door to enter next
??
Place: ?? of hope ?? song chorally room of ?? ?? ??
Occurrence enemy: ?` of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Use case can come bandits ?? concealed Home ??
??
Place: Concealed of ?? of bandits ?? ?? Home ??
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? / ?? of ?? ?` ??
Proceed with prop: ?? of ?? of ?? ?? ?? / ?? of ?? ?` ?? / ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ?` / stone of a fierce and powerful person / clairvoyance
Incident strategy: Without special problem
??
Place: Bleed below ?? corridor
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Put up a case to come above enter next room next
??
Place: Place of ?? of ?? of victory of devotional heart ??
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Room of ?? of clever spring of withered ?? ?? (?? ?` ?? is likely)
Occurrence enemy: ?` of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?` of ?? of ?? ?? ?` (have store content box)
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Can synthesize a weapon
??
Place: Malefactor ?? divides room of ministry of ?? of ?? regret ?? oneself
Occurrence enemy: ?? ?? ?? / ?` of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of Azrael ?? hand house of ministry of ?? sacrifice ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Can head for house of ministry of ?? of ?? of ?? of ?? of ?` of ?? of ?? ?? ??
??
Place: ?? of sword of ?? of hope ?? bosom takes room of ?? ?? ministry
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Heroic ?? tries house of ministry of ?? ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Clever condition of ?? of Mian of ?? of animal ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?`
Proceed with prop: ?? of ?? ?? ?` is engraved imprint (?? of ?? of ?? of ?? ?? ?` is held)
Incident strategy: Without special problem
??
Place: Square of ?? of clever spring of withered ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: ?? of ?` of use ?? ?? is engraved imprint to subterranean church
??
Place: Malfeasant ?? shuts ?? to cut ?? ?? to prevent a wall
Occurrence enemy: ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: The 2nd case of batter right, the case that reachs left case sideslip next on the side is in, after falling together on the case that carries two cases that can raise to the side, mount
??
Place: Corridor of pace of ?? of ?? of arousal of ?? of department hold a memorial ceremony for
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Beg ?? pace corridor
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Martyrdom person place of ?? of the hold a memorial ceremony for that amount to ??
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Free ?? visits ?? ?? clever field
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Free ?? visits ?? ?? clever field
??
Place: Risk stream between ??
Occurrence enemy: BOSS: ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: BOSS appears
??
Place: ?? of ?? of divine ?? advent (but SAVE, have store content box)
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Prepare to fight with BOSS next time
??
Place: Bethel of ?? of clear ?? of evil thought ??
Occurrence enemy: BOSS: ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Smooth phase
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Enter city market ground western
??
Place: ?? of ?? of ?? of ?? ?` ?? connects ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? of ?? ?? ??
Occurrence enemy: Emperor imprints ?? of ?? of ?? of ?? of ?? of chivalric ?? 2/
Proceed with prop: Emperor imprints knightage ?? key
Incident strategy: ?? of ?? of ?? of BOSS ?? ?? appears
??
Place: ?? of ?? of ?? of ?? of ?? ?` ?? connects ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Coast of ?? ?? ?? connects ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Incident happens
??
Place: ?? of sword a person of extraordinary powers lays field of training of ?? ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of pretty a group of things with common features invades ?? ?? to destroy ??
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Dead ?? of ?? of sword a person of extraordinary powers sees a ?? ?? level
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Useless hole the first estate
??
Place: Big gold ?? dreams of ?? to enter ?? mouth
Occurrence enemy: ?` of ?? of ?` of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Destiny ?? fastens ?? road (SAVE is likely)
Occurrence enemy: ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Field of ?? of laborer ?? resting ??
Occurrence enemy: ?? of ?? ?? ?? / ?? of ?? ?? ??
Proceed with prop: ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?` of ?? of ?? of ?? of ?? ?? ?? / quarter imprint ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ??
Incident strategy: ?? of ?? of ?? of ?? of use ?? ?? opens treasure box
??
Place: Complete ?? ?? store ?? ?? sap
Occurrence enemy: ?` of ?? of ?` of ?? of ?? of ?? of 2/ of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Contend for access of ?? of ?? of ?? ?? break out
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of ?? of ?? of ?? of ?? of BOSS ?? ?? appears
??
Place: Conflict ?? reconciles ?? place
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? / ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Sap of ?? of ?? of block of ?? of travel ?? hand
Occurrence enemy: ?` of ?? of ?` of ?? ?? ?? / ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Inside hole of ?? of ?? of ?? of ?? of seismic ?? ??
Occurrence enemy: ?? of ?` of ?? of ?` of ?? ?? ?? 3
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place (ark of SAVE, deposit) : Simple and easy storehouse of charcoal hole ??
Occurrence enemy: ?` of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? ?? ??
Proceed with prop: ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ?? / jasper of ?? of ?? of ?` of ?? of ?? of ?? of ?? ?? ?` / ?? of ?? ?? ?? is engraved imprint
Incident strategy: Without special problem
??
Place: Seismic ?? breaks through hole of ?? ?? ?? inside
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of use ?? ?? is engraved imprint open a door
??
Place: ?? of the person that love ?? ?? uses up ?? ?? sap for ?? force
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Making be restricted time less than passes the door inside
??
Place: Hope ?? sap
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Making be restricted time less than passes the door inside
??
Place: Hope ?? sap
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Making be restricted time less than passes the door inside
??
Place: Secretly sap of ?? superstition ?? (SAVE)
Occurrence enemy: ?` of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place (ark of SAVE, deposit) : Die bed of ?? of ?? of pray of ?? of blessing of person ?? dark
Occurrence enemy: ?? of ?? ?? ?? / ?? of ?? ?? ??
Proceed with prop: ?? of ?` of ?? of ?? of ?? of ?? ?? ?? / phlogistic ?? points to annulus / ?` of ?? of ?` of ?? of ?? ?? ?? / virtuous person ?? clever medicine / ?? of ?? of ?? of ?? of Hui Shui ??
Incident strategy: ?? of ?? of ?? of use ?? ?? opens treasure box
??
Place: Place of lens of ore ?? essence
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? ?? ?? amounts to place of ?? of ?? ?? conflict
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Put up a case to climb the bat of syncline direction to jump over
??
Place: ?? of ?? of ?? of ?? of Ju ?? ?? amounts to ?? path
Occurrence enemy: ?` of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Unripe ?? delays sap of ?? of ?? of ?? ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: ?? of ?` of ?? of use ?? ?? is engraved imprint the door that opens a room
??
Place: ?? of mineral ?? god esteems ?? ?? phase
Occurrence enemy: ?` of ?? of ?` of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Birthplace
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Birthplace ?? ?? unplugs ??
??
?? of ?? ?? ?? connects ?? (SAVE is likely)
??
Slash ground of church of ?? of ?? of ?? of ?? of ?? ?? ??
??
The wall outside ?? of ?? of ?? ?? ?? connects ??
??
?? of ?? of ?? ?? ?? connects ?? (head for the ?? that build thing next time 2 rank)
??
The corridor in sky issues ?? of ?? ?? ??
??
Place: ?? of ?? of carapace of ?? of ?? of girl ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Mine ?? hopes to ?? ?? ??
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Field of fish market of land base ??
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Sun ?? hopes ?? ?? is street (SAVE)
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: The old person amounts to ?? of ?? former times to conceive path of ?? ?? ??
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 3
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Hunting phase of ?? of the ?? on ?? of person ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Join of ?? of holy regular meeting is nodded (SAVE is likely)
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: The ?? that catch thing chases after ?? ?? to hunting person ?? jumping-off place
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? of ?? of terrestrial ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Animal ?? hits road of ?? ?? ??
??
?? of gold ?? egg produces ?? to fall road of ?? of ?? ?? ??
??
Birdie ?? feather road of ?? of hope of ?? ?? ??
??
Place: Survival ?? visits ?? ?? room
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: Brass ?? bolts
Incident strategy: Without special problem
??
Place: Road of ?? of comforter of ?? of ?? of concealed of withered leaf ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Fall ?? notes ?? rain ?? to heal ?? saves ?? ?? line
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place (ark of SAVE, deposit) : ?? of ?? of dark ?? unripe ?? plain (but SAVE, have store content box)
Occurrence enemy: ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?` of ?? of ?? of ?? ?` ?? / ?? of ?? of ?? of ?? of ?? ?? ?? / flurry ?? points to annulus / ?` of ?? of ?? of ?? ?? ?? / arcanum of ascetic monk ?? / ?? of ?? of ?? of ?? of Jun Min ??
Incident strategy: Without special problem
??
Place: Lunar ?? sees on road of ?? of ?? ?? lamentation
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Branch is right: Wolf ?? takes route of ?? of ?? ?? teenager (?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ?? appears)
Branch is left: ?? of ?? of personal ?? battle huntings person ?? road (?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ?` 2)
??
Place: Mysterious ?? road
Occurrence enemy: ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of ?? ?? ?`
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place (ark of SAVE, deposit) : Nature ?? controls ?? to carry ?? ?? square
Occurrence enemy: BOSS: ?` of ?? of ?? of ?? of ?? of ?? ?` ?? / BOSS: ?? of ?? of ?? ?? ??
Proceed with prop: ?` of ?? of ?? of ?? of ?? of ?? of ?? ?` ?? / ?? of ?? of ?` of ?? of ?? of ?? ?` ?? / / of broken demon stone
Incident strategy: Ko after ?? of ?? ?` ?? Ko ?? of ?? of ?? of ?? ?? ?? again
??
Place: Dark ?? defends ?? ?? to export (SAVE is likely)
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: To ?? of the wall outside coming to ?? of street ?? well
??
Place: Gold ?? feather road of ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? ?? ?`
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Force of wolf ?? long ?? uses up ?? ?? to sigh ?? ?? path
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Cultivate ?? of ?? of ?? ?? ?? greatly
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? ?? ?`
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Alluring woman of ?? of ?? of natural ?? absorb amounts to ?? road
??
?? of dead body of ?? of bug ?? soldier group road of ?? ?? ??
??
Road of ?? of incomplete of ?? of footmark of ?? of animal of great ?? ??
??
Animal ?? denounces road of ?? ?? ??
??
Road of ?? of nature ?? horrible ??
??
Place: Impoverished ?? suffers from access of ?? ?? ??
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 3
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of housewife ?? cleanse works ?? ?? way
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 3
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Between ?? of tie of ?? of teenager ?? tear
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?`
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Mother country ?? defends ?? sword person amounts to ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? ?? ?` 3
Proceed with prop: ?? of ?? of ?? ?? ??
Incident strategy: The enemy is destroyed inside 30 seconds
??
Place: ?? of arrival of constellation enemy ?? treats ?? ?? surveillant tower
Occurrence enemy: Without
Proceed with prop: ?? of ?? of ?? ?? ??
Incident strategy: Return city market land into the door
??
Place: ?? of chivalric ?? ?? rests ?? takes room of ?? ?? ministry
Occurrence enemy: ?? of ?? of ?? of ?? of ?? ?? ?` 3
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: House of ministry of ?? of ?? of fencing ?? cultivate oneself according to a religious doctrine
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?` / ?? of ?` of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Zhai of ?? of ?? of ?? ?? ??
Dormitory of ?? of urgent ?? of ?? of soldier ?? battlefield (gold ?? bolts)
??
?? of ?? of be linked together of ?? of heart of ?? of soldier of ?? of arrow drifting ?? is old (?? of ?? of ?? ?? ?? is engraved imprint ?? of ?? of ?? ?? ?? is engraved imprint)
??
House of ministry of ?? of ?? of ?? of ?? of teenager ?? encourage (?? of ?? of ?? ?? ?? is engraved imprint ?? of ?? of ?? of ?? ?? ?` is engraved imprint)
??
Field of training of ?? of ?? of ?? of booty ?? flavour (?? of ?? ?? ?` is engraved imprint ?? of ?? of ?? of ?? ?? ?? is engraved imprint)
??
?? of ?? of ?? of blood of sword person ?? takes ?? ?? constellation
??
Place: Square of ?? of ?? ?? resting ??
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of ?? of ?? of ?? of BOSS ?? ?` appears
??
Place: Slope of ?? of ?? of ?? ?? ??
Occurrence enemy: Emperor imprints chivalric ?? 2
Proceed with prop: Without special prop
Incident strategy: Special ?? of ?? problem ??
??
Place: ?` of ?? of ?? ?? ?? connects ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Special ?? of ?? problem ??
??
Place: ?? of ?? ?? ?` connects ??
Occurrence enemy: Emperor imprints chivalric ?? 2
Proceed with prop: Without special prop
Incident strategy: Key of use brass ?? heads for charcoal hole the 2nd
??
Place (can SAVE) : Before city gate of ?? of ?? of ?? ?? ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?` of ?? ?? ?? connects ??
Occurrence enemy: Emperor imprints chivalric ?? 3
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of use ?? ?? is engraved before imprinting, go to next ministry house
??
?? ?? ?? Home ?? (prop: Clairvoyance brilliant of ?? of ?? of ?? of ?? of ?? of the ?? that seal cuss)
??
The corridor in sky issues ?? of ?? ?? ??
??
?? of ?? of ?? of ?? ?? ?? connects ??
??
Secretly ?? access
??
Place: Sap of face about ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: The combination that needs to use a case here will take route, so with respect to can before start downward the three unities.
??
Place: ?? of life of ?? of ?? of ?? ?? ?? definitely ?? ?? access
Occurrence enemy: ?? of ?? ?` ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Body ?? cuts ?? ?? to hold house of ministry of ?? of ?? of ?? ?? ??
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of ?? of ?? of BOSS ?? ?? appears
??
Place (Save) : Contracted ?? makes room of ?? ?? ministry
Occurrence enemy: ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of the ?? that confuse ?? child for amounting to ?? access
Occurrence enemy: ?? of ?? ?` ?? 3
Proceed with prop: Without special prop
Incident strategy: Without special event
??
Place: Libidinal ?? sap
Occurrence enemy: ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special event
??
Place: Feel ?? loses ?? access
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special event
??
Place: Crossed road of ?? of hematic ?? tear
Occurrence enemy: ?? ?` ?? / ?` of ?? of ?` of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special event
??
Place: Come out access of ?? of ecstatic ?? of ?? of metal of ?? evil ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special event
??
Place: Unripe ?? ?? changes ?? of ?? of ?? ?? ?? amounts to ?? grave field
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Answer today Ko the method of BOSS and before like answering
??
Place: Lode of ?? of heart ?? mad ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special event
??
Place: ?? of bandits ?? ?? is empty (black iron ?? bolts)
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: SAVE preparation and BOSS fight
??
Place: ?? of the ?? in dark black ?? feeds thing field
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?? of ?? of ?? ?? ?? is engraved imprint
Incident strategy: The head that atttacks BOSS Koes his
??
Access of ?? of ?? of Jing of ?? of subterranean ?? biology (lead to subterranean street western)
??
Person ?? pours ?? ?? access
??
Overfatigue ?? pours ?? ?? level (go ?? of bandits ?? ?? is empty)
??
Place: ?? of ?? of ?? of animal ?? male ?? hears phase of horrible ?? of ?? ?? ??
Occurrence enemy: ?? of ?? ?` ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of fabulous ?? ore digs access of ?? of ?? of ?? of the ?? since ??
Occurrence enemy: ?? ?` ?? / ?` of ?? of ?` of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Prey ?? accumulates access of ?? ?? ??
Occurrence enemy: ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Precious metal ?? store house of ministry of ?? of ?? ?? ??
Occurrence enemy: ?` of ?? of ?` of ?? of ?? ?` ?? / ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: The ?? before teenager ?? divides ?? name oneself cuts ?? ?? level
Occurrence enemy: ?` of ?? of ?` of ?? of ?? of ?` of ?? of 2/ of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Pilfer person ?? sees access of ?? of ?? of the ?? that abandon ??
Occurrence enemy: ?? of ?? of ?? ?? ?? 3
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? of intellectual person ?? examines examine site
Occurrence enemy: ?` of ?? of ?` of ?? of ?? of ?` of ?? of 2/ of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Access of ?? of smooth ?? ??
Occurrence enemy: ?? of ?? ?` ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of abbe ?? remains sends place of ?? of ?? seeing ??
Occurrence enemy: ?? of ?? ?? ?? / ?? of ?? ?? ?? 2
Proceed with prop: ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?` of ?? of ?? of ?? ?` ?? / ?? of ?? of ?? of ?? ?? ?? / ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of lifeblood ?? ??
Incident strategy: Without special problem
??
Place: House of ministry of ?? of ?? of ?? of happy ?? illusive ??
Occurrence enemy: ?? of ?? of ?` of ?? of ?? of ?? of ?? ?? ?? 3
Proceed with prop: ?? of ?? ?? ?? / ?? ?? ?? / ?? of ?? of ?` of ?? of ?` of ?? ?` ?? / ?? of ?? of ?? of ?? ?? ?? / ?? ?? ?? / ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of Hui Huo ??
Incident strategy: Taking from ?? of bandits ?? ?? empty key of gotten black iron ?? comes here
??
Place: House of ministry of ?? of ?? of asset ?? concealed
Occurrence enemy: ?? of ?? ?? ?? / ?? of ?? ?? ?? 2
Proceed with prop: ?? of ?` of ?? of ?? ?` ?? / ?? of ?? of ?` of ?? of ?? ?? ?` / ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?` of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?` ?? / unreal bewitching stone / ?? of ?? of ?? of bate ?? ??
Incident strategy: Open treasure box with the key
??
Place: Content desire him ?? house of ministry of contradictory ?? of ?? of ?? of ?? sacrifice ??
Occurrence enemy: Without
Proceed with prop: ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?` ?? / ?? of ?` of ?? of ?? ?? ?? / clay ?? wrist annulus / goddess ?? clever medicine / ?? of ?? of ?? of ?? ?? ??
Incident strategy: Without special problem
??
Place: Molder street of ?? ?? shop
Occurrence enemy: ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Go access of ?? of ?? of impoverished ?? bitter ??
??
Place: Die tunnel of ?? of tear of ?? of ?? of ?? of carry of ?? person ??
Occurrence enemy: ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Natural ?? bends ?? of ?? ?? ?? to amount to ?? ministry house
Occurrence enemy: ?? of ?` of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Wife ?? saves ?? ?? to seek ?? ?? access
Occurrence enemy: ?? of ?` of ?? of ?? ?? ?? / ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Pray ?? ?? holds ?? of corner of ?? of ?? of ?? of ?? of ?? ?? ?? in both hands
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?` of ?? of 2/ of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Child ?? of canine ?? raise advocate ?? of ?? of tine of ?? injury slash ?? is street
Occurrence enemy: ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? of ?? of ?? of ?? ?` ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Can synthesize entirely
??
Place: ?? of ?? of ?? ?? ?? connects ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Big bridge of ?? of ?? ?? ??
Occurrence enemy: Emperor imprints knightage ?? 3
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?` of ?? of ?? ?? ?? connects ??
Occurrence enemy: Emperor imprints knightage ?? 3
Proceed with prop: Without special prop
Incident strategy: If ?? of ?? of strong ?? ?? is engraved,imprint can go to a factory
??
Place: ?? of ?? of ?? ?? ?? connects ??
Occurrence enemy: Emperor imprints knightage
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Park of grave of ?? of ?? of ?? of ?? ?? ??
Occurrence enemy: Emperor imprints knightage ?? 2
Proceed with prop: Without special prop
Incident strategy: Use brass ?? key to head for subterranean street the eastpart part
??
Place: Eye of ?? of world of new ?? ?? points to ?? ?? access
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Free ?? comments ?? pays square of ?? of ?? ?? ??
Occurrence enemy: ?` of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Exotic ?? businessman amounts to market of ?? of curiosa of ?? of ?? of ?? collect ??
Occurrence enemy: BOSS: ?? ?? ??
Proceed with prop: ?? of ?? of ?? ?? ?? is engraved imprint
Incident strategy: Arousal of the hero after the battle
??
Place: ?? of thin silk of precious metal ?? exchanges access of ?? ?? ??
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of carry of weapon ?? illegal ?? gives ?? ?? ?? wide
Occurrence enemy: 2 ?? of ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? ?? ?? ??
Proceed with prop: ?? of giant of ?? of key of black iron ?? points to ?? of round of ?` of ?? ?? ?? ?? of ?? of ?? of ?? of random ?? of ?? be puzzled
Incident strategy: Without special problem
??
Place: ?? of chivalric ?? sword sells ?? ?? tunnel
Occurrence enemy: 2 ?? of ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? ?` of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of lapidary weapon paying ?? sells ?? ?? ?? blackmarket field
Occurrence enemy: ?` of ?? of ?` of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?? of ?? ?? ?? is engraved imprint
Incident strategy: Without special problem
??
Place: Bandits ?? ceases child access of ?? of ?? of carry of ?? water ??
Occurrence enemy: 2 ?? of ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? ?` of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of knife of name of sword person ?? sells ?? ?? square
Occurrence enemy: 2 ?? of ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? ?? ?? ??
Proceed with prop: ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of passivation of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ?? is engraved imprint
Incident strategy: Without special problem
??
Place: ?? of chivalric ?? sword sells ?? ?? tunnel
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of pretty a group of things with common features atttacks house of ministry of ?? of incomplete of ?? slash ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of title of ?? of teenager ?? knight gets ?? ministry house
Occurrence enemy: ?? of ?? of ?` of ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Head for the eastpart part of city market land
??
Place: ?? of ?? of pretty a group of things with common features is right definitely house of ministry of ?? of ?? equipment ??
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Reconstructive ?? destroys ?? of ?? hem with invisible stitches to return ?? of ?? battle ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Place of ?? of ?? of ?? of ?? of teenager ?? hero
Occurrence enemy: ?? of ?? of ?` of ?? of ?? of ?? of ?? ?? ?? 3
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of ?? of ?? of battle hind use ?? is engraved imprint
??
Place: ?? of crop ?? value definitely ?? ?? phase
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Sewage ?? sheds ?? ?? street
Occurrence enemy: 2 ?? of ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of pretty a group of things with common features surrounds library of weapon of ?? of ?? equipment ??
Occurrence enemy: ?` of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Pilfer of ?? of ?? of ?? of teenager ?? collect tastes the market
Occurrence enemy: 2 ?? of ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? ?? ?? ??
Proceed with prop: ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of addiction of unhealthy environmental influences that cause disease / ?? of ?` of ?? ?? ?? is engraved imprint
Incident strategy: Without special problem
??
Place: Sewage ?? sheds ?? ?? street
Occurrence enemy: BOSS: ?? of ?? ?? ?` / ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Answer ?? of crop ?? value definitely ?? ?? phase has incident to happen
??
Sewage ?? sheds ?? ?? street
??
Phase of ?? of ?? of smooth ?? abhor
??
Place: Bethel ?? dreams of ?? wide
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? of ?` of ?? of ?? ?? ?`
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Forever ?? ?? ?? access
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Fall dish of ?? is wide
Occurrence enemy: ?? of ?? ?` ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Ore ?? sees ?? ?? ?? pours ?? ?? access
Occurrence enemy: ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Dream of ?? ?? ?? to amount to place of ?? of the ?? on ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: ?? of ?` of ?? of ?? of ?? of ?? of ?? of use ?? ?? up
??
Place: Sap of ?? of ?? of ore ?? carry
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Only place of ?? of ?? of ?? of ?? of wind of ?? ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Friendship ?? ties house of ministry of ?? of ?? of ?? knot ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?` of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ?? / medicinal liquor of losing bug ?? / ?? of Fu cuss ??
Incident strategy: Without special problem
??
Place: Bring level of ?? of ?? of leap up of wine ?? happy ??
Occurrence enemy: ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of the person that be wounded calls ?? sound ?? ?? of ?? famous ?? is wide
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Mineral ?? carries ?? laborer ??
Occurrence enemy: ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of malefactor ?? bread establishs ?? ?? level
Occurrence enemy: ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of night of ?? of lunar ?? ?? passes chamber of false Mian of ?? ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Life ?? sells ?? ?? route
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Laborer ?? phlogistic ?? surrounds ?? ?? access
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Climb through case upgrade
??
Place: House of ministry of ?? of ?? of besmear of arenaceous benefit ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ?? / ?? of ?` of ?? of ?? ?? ?` / ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? ?? ?? is feldspathic / monastery ?? arcanum / ?? of ?? of ?? of ?? of ?? suction energy
Incident strategy: Without special problem
??
Place: ?? of torturous ?? hem with invisible stitches returns place of assemble of ?? ?? ??
Occurrence enemy: BOSS: ?? of ?` of ?? of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: ?? of ?` of ?? of ?? of BOSS ?? ?` appears
??
Place (can SAVE) : Road of ?? of land base ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Haulage access ?? digs place of ?? of ?? of ?? of the ?? since ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?` of ?? of ?? ?? ?`
Proceed with prop: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of ?? ?? ?? / goddess ?? arcanum / ?? of ?? of ?? of the phlogistic ?? that lock up ??
Incident strategy: Without special problem
??
Place: The ?? on the ground returns ?? of ?? of ?? of ?? ?? ?? not to have phase reading aloud ??
Occurrence enemy: ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Access of ?? of ?? of ?? of afterwards of ?? of language of content language ??
Occurrence enemy: ?? ?` ?? / ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Rub sap of ?? of goods and materials of ?? dance ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Day raises ?? of enlarge ?? ?? to ?? gold ?? wide
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of ?? of ?? of ?? of ?? of BOSS ?? ?? appears
??
Place: The heart establishs ?? ?? sap without ?? ?? ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Before using ?? of ?? ?? ?` , go to leave a place
??
Place: More phase of ?? of ?? of ?? ?? place
Occurrence enemy: ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: To life ?? access of ?? selling ?? uses silver ?? key
??
Place: Big snake ?? obtains access of ?? of ?? of content ?? explore
Occurrence enemy: ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Temporarily house of ministry of ?? of ?? of be addicted to of ?? happy ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: ?? of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?` of ?? of ?? of ?? of ?? ?? ?? / clever medicine of demon adviser ?? / ?? of ?? of ?? of ?? of ?? ?? ??
Incident strategy: Without special problem
??
Place: Road of travel of ?? of ?? of formic ?? of ?? of ?? of wintry ?? equipment
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? of ?? of encourage ?? ?? passes house of ministry of ?? ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? ?? ?` / ?? of ?` of ?? of ?? of ?? ?? ?? / / of ?? of ?? of ?? of ?? of ?` of ?? ?? ??
Incident strategy: Holiday of ?? ?? ?? spends in world of ?? of lunar ?? ?? key of ?? of Mian room use gold
??
Place: Bethel of ?? of ?? of dark ?? unripe ?? (can SAVE has store content box)
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Between ?? of ?? of pray of ?? of collect of tie ?? civilian ??
Occurrence enemy: ?` of ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Dark ?? gets field of ?? of the person that ?? enters ?? ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: With ?? of ?` of ?? of ?? of ?? of ?? of silver ?? ??
??
Place: Acedia ?? uncovers bethel of ?? of ?? ?? ancient time
Occurrence enemy: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?` of ?? of ?? ?? ?` / ?? of ?? of ?? of ?? of ?? ?` ?? / ?? of ?? of ?? of ?? of ?? ?? ?? / silver ?? key
Incident strategy: Without special problem
??
Place: Hope ?? complains clever field of ?? of ?? ?? dead
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Between ?? of the person that smooth ?? fears ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?? of ?? ?? ?? 2
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: House of rational ?? ministry
Occurrence enemy: ?` of ?? ?` ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Demon exit of centre ?? ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Square of ?? of ?` of ?? ?? ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: The corridor in sky issues ?? of ?? ?? ??
Occurrence enemy: Without special enemy
Proceed with prop: ?? of ?` of ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of ?` of ?? of ?? of ?? ?? ?? / pearl of ?? of ?? of ?? of ?? ?? ?? / demon adviser ?? tries drug
Incident strategy: Open treasure box with the key
??
Place: ?? of ?? ?? ?? Home ??
Occurrence enemy: Without special enemy
Proceed with prop: ?? of ?? of ?? of ?? of ?? of ?? ?? ?` / ?? of ?? of ?? of ?? of ?? ?? ?? / ?? of ?? of alluring woman ??
Incident strategy: Without special problem
??
Place: Road of ?? of holy duty ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? of ?? of fetch ?? ?? confuses ?? to contend for ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: House of ministry of ?? of ?? of true ?? bogus
Occurrence enemy: BOSS: ?? of ?` of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Healthy atmosphere ?? enrages ?? ministry house madly
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Ko after the enemy, open to the mechanism that enters the mouth to holy battle
??
Place: House of ministry of order ?? muddleheaded ??
Occurrence enemy: BOSS: ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Ko after BOSS, rong Guan ?? gets the better of ?? to take the mechanism between ?? of ?? ?? victory to open
??
Place: Coronal ?? gets the better of ?? to take ?? ?? between triumphal ??
Occurrence enemy: Without special enemy
Proceed with prop: Without special prop
Incident strategy: ?? of use ?? ??
??
Desire house of ministry of ?? of ?? of ?? be addicted to
??
Divine official amounts to house of ministry of ?? recall ??
??
Place: House of ministry of confessional ?? of ?? of ?? of ?? of ?? of ?? of heretic ?? skin
Occurrence enemy: BOSS: ?? ??
Proceed with prop: ?? of ?? of ?? of ?? of ?` of ?? ?? ?? / ?? of ?? of ?? of ?? of ?` of ?? ?? ?? / ?? of ?? of ?? of ?? of ?? of ?? ?? ?? / emperor person ?? arcanum
Incident strategy: Ko after BOSS, the ?? ?? ?? of house of ministry of ?? of poisonous ?? of ?? of church of holy ?? ?? starts
??
Desire house of ministry of ?? of ?? of ?? be addicted to
??
Chorally house of ministry of ?? of ?? of platoon of ?? vexed ??
??
Abasement ?? suffers below corridor of ?? of ?? ?? disciple
??
Place: Between Babylon ?? of ?? of ?? of broken ?? of contracted ?? of holy ?? ??
Occurrence enemy: BOSS: ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: ?? of ?? ?? ?` is engraved imprint
Incident strategy: Without special problem
??
Heretic ?? sighs between ?? torturous ??
??
Place: ?? of Bacchanal hold a memorial ceremony for of ascetic monk ?? enters room of ?? ?? ministry
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: House of ministry of ?? of ?? of be addicted to of concupiscence ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Come from afore-mentioned ?? places
??
Place: Ideal ?? uncovers ?? of ?? of ?? ?? ?? between hope ??
Occurrence enemy: ?? ?? : ?? ??
Proceed with prop: ?? of ?? ?? ?? is engraved imprint
Incident strategy: Come from afore-mentioned ?? places
??
?? of ?? of fetch ?? Ju confuses ?? to contend for ?? ministry house
??
House of ministry of order ?? muddleheaded ??
??
Does ?? punish the blame between ?? (?? ?` ?? ? ?? of ?? ?? ?? has ?? )
??
Place: House of ministry of ?? of poisonous ?? of ?? of church of holy ?? ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: ?? of ?? of ?? ?? ?? is engraved imprint
Incident strategy: ?? of ?? of use ?? ?? is engraved imprint 2
??
Place: Between Babylon ?? of ?? of ?? of broken ?? of contracted ?? of holy ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: Between ?? of hassle of smooth ?? dark ??
Occurrence enemy: ?? of ?? of ?? of ?? of ?? ?` ??
Proceed with prop: ?? of ?? of ?? ?? ?? is engraved imprint
Incident strategy: Pull endmost rocker next arrival three-layer
??
Place (ark of SAVE, deposit) : Dark ?? flies to ?? of ?? ?? arrow between frantic ?? of ?? ?? ??
Occurrence enemy: Without
Proceed with prop: ?? of ?? of ?? of ?? of ?` of ?? ?? ?? / ?? of ?? of ?? of ?? of ?` of ?? ?? ?? / clairvoyance brilliant / ?? of ?? of ?? of ?? of ?? of ?? ?? ??
Incident strategy: Without special problem
??
Place: Between Babylon ?? of ?? of ?? of broken ?? of contracted ?? of holy ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of use ?? ?? is engraved imprint open the door
??
Place: Do not treat ?? ill ?? to infect ?? ?? disappointment between ??
Occurrence enemy: ?? ?? : ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: ?? of ?? of ?? of use ?? ?? is engraved imprint open the door
??
Fall house of ministry of acedia ?? of ?? of ?? of ?? of ?? of ?? ?? ??
??
Corrupt ?? of ?? ?? fetch group between ?? ?? corrupt ?? (on ?? of ?? ?? ?? )
??
Place: Holy hall is field
Occurrence enemy: ?? ?? : ?? of ?` of ?? of ?? of ?? of ?? ?? ??
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
Place: ?? of ?? of ?? of ?? ?? ??
Occurrence enemy: Without
Proceed with prop: Without special prop
Incident strategy: Without special problem
??
THE END

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Tribal

2010-Jan-29, 08:20

Game brief introduction

" tribal " this game is Computerhouse development, the contains grumous undeceive part part that Stratery First company distributes acts kind of game. The engine of game is similar to " dark black destroy a god " , you can operate a part takes a risk in game, or fight side-by-side through network and other comrade-in-armses, the means that fights even the line and " dark black destroy a god " quite adjacent. The battle scene of clear game picture, vivid character modelling, soul-stirring and the magic that make a person dazzling, let game appear conspicuous all the more, can see " tribal " the group that make is work force really uncommon. Add moving phonic effect and CD background music, make this game more attractive.

I think " tribal " it is to those believing that the part acts the behavioral class status of kind of game to compare the player with language more convincing composition and of the design. So game reflects the painstaking effort that gave an architect to be cost to battle scene place everywhere, can say game fight system a bit unlike " dark black destroy a god " inferior. The dialogue in game or clew are very few, the settlement of crucial question asks you are finished with the action, to those by " Bo Dezhi door " the English dialogue of loaded down with trivial details is frightened having toing say for the players that were afraid of is dispatch of one great rejoicing.

" tribal " medium map design is different from " dark black destroy a god " or " Bo Dezhi door " , the setting in game more was to use a room (Room) mode, be about to rectify a giant map to be broken up a certain number of little room, each " room " have respective " the entrance " or " exit " , you can be in these " room " between move back and forth (should be between these rooms only be interlinked) . Such designs let a person very easily associate in MUD network game " room " setting, just " tribal " what state with the character in MUD, fictitious " room " become a graph to change, actual " room " just. Such doing besides make you OK besides freer adventure, still having a characteristic is OK greatly economic establish the hard disk airspace that exchanges file place need temporarily, say simply, can let game undertake more fluently namely.

Install and operate

Enter game advocate after the interface, you can begin to undertake single person game, much person game, game setting introduces and browse the choice such as the staff member. What we should do is what decide leading role above all is phyletic, different and phyletic have different characteristic, you can undertake choosing according to individual be fond of. The right lower part in the interface can examine all sorts of ability of different soldier to be worth, they are respectively:

Force: Force value of a quantity is having very important sense for phyletic to Trojan and Goth soldier, because it decided the weapon atttacks force directly (physics atttacks force) the ability that size and defence come from enemy physics to atttack, what if you compare apt,use Trojan or Goth is phyletic, the attention is fostered and should increase force value of a quantity so.

Vitality: What vitality decides directly is the amount of vitality check the number. A very important parameter is for the Trojan to often making cut and thrust with devil and Goth profession.

Nimble: Spend the capacity that decides this soldier dodge is atttacked and mobile career adroitly. For lower to vitality check the number demon, if be spent adroitly,can help him higher effectively dodge enemy deathblow.

Blackart force: The defense force of the might that what blackart force decides is attack of the blackart check the number that the soldier can use, blackart and attack of defence enemy blackart. A very important parameter is for the demon that atttacks to be good at blackart.

The competence of the sword: The soldier that decided you directly to the competence of the sword uses Dao Jian kind the might when the weapon has charge. This parameter is phyletic to Trojan and Goth more useful, use a brave and strong person of the sword to be good at especially.

The competence of ax: The soldier that decided you directly to the competence of ax uses axe kind the might when the weapon has charge, this parameter is phyletic to Trojan and Goth more useful, especially breathtaking to force Goth.

Pry locks up ability: There is many treasure case in game, these treasure chest had a lot of to be chained, if your soldier pry locks up the word with not quite high capability, so he can look only " box " promote sighed.

" tribal " in altogether has 4 phyletic choose for you, it is respectively:

Trojan: This Trojan that is called Alaric is to come from the mankind the family of descendant of a noble, he is tribal city all the time is faithful the person that guard, alaric uses him to take a risk the sword in able-bodied both hands, hand, for a long time to accumulate adventurous valuable experience and all sorts of mysterious and powerful blackart, show itself after beating numerous a brave and strong man, became one of 4 soldiers of glorious expeditionary devil.

Each parameter of Alaric is more average, no matter can apply freely from weapon or blackart attack. Can say to Trojan is first-rate used part, agree with to have a fight with different enemy below different environment, it is again appropriate for the player to first start the part that does not spend. Nevertheless sometimes also hard to avoid has " knife of the whole body " (the colloquialism of Guangdong is dialectal, show all is connected but all not essence of life) suspicion.

Goth: Goth lives in periphery of tribal ground of inhabit a region, the living conditions over there is very harsh, but to strong and strong Goth these difficulty are not a problem. Gard is famed with terrible power and tough vitality in his tribe. Gard and his clansman is same nevertheless, very finite on blackart ability, often be immersed in easily when he is atttacked by the blackart of devil or its lackey so in losing one's head.

Goth is what pay attention to force very much is phyletic, their force value of a quantity and vitality check the number are compared other phyletic tall, and very pretty good also to the competence of Dao Jian and ax. But they are congenital inadequacy apparently on the realization of ability to blackart, and be in be spent adroitly and on pry lock ability very general also, belong to the sort of " limb develops, shallow-brained " a kind. In game initial stage Goth is compared useful, but arrived game later period, when devil people when a large number of use blackart are atttacked, Goth was in an unfavorable situation quite.

Demon: The Leayandor that comes from demon a group of things with common features is the enchanter that passes rigorous training, his powerful blackart ability can drive out effectively and seal is diabolical. But because demon a group of things with common features is inherent the limitation of constitutionally, the vitality of Leayandor and force value of a quantity appear very fragile. What demon a group of things with common features guards is tribal forest, leayandor won't forget diabolical army group to inbreak forever the crime that commits to their silvan place when tribe, he pledges the force that must depend on oneself chases diabolical drive the land that gives this peace, and forever captivity is in hell.

Leayandor does not fit close body cut and thrust apparently, because his force value of a quantity is smaller, and go up to the competence of Dao Jian and weapon of axe first class not tall, had better be so find a place for Leayandor in what be far from the enemy rear undertake Sunday run blackart is atttacked, can avoid meaningless casualties so. To this phyletic soldier had better not choosing for the player of new left-hand seat, it is very easy to do not take care because of this part of Game Over.

Pygmean: The soldier Thorfinn that comes from atomy a group of things with common features is the most terrible fighter in atomy a group of things with common features, he sufferred a defeat with the battle-ax in the hand a group of things with common features in the title that other a brave and strong person won this glory. But the troops of maneating demon invaded the pygmean mountain range that short people lives browbeat the life of short people is safe, then the soldier of old but vigorous set foot on journey again.

The force value of a quantity of Thorfinn is taller, li Hemin nimble spends blackart very general, to Dao Jian kind how doesn't the weapon have a good command of, but he has enough self-confidence however to the battle-ax in his hand. The atomy of use battle-ax besides have perfectly besides assault force, the part that still lays one day resists the ability that blackart atttacks, so this phyletic also be right choice.

Be in phyletic in the choice with ability, game system can be each phyletic soldier to offer a group of prefab ability numerical value, if you set more satisfactory sentence to these ability, can click an interface so right the sword form pushbutton of next horn begins game directly. If you are dissatisfactory to these numerical value, the dice form pushbutton that clicks upper part of window of ability numerical value please enters the interface of ability cast. In this interface, you can use mouse Zun Jian to cast dice in window of cast of wrong upper part, its are random as a result, may obtain unexpected results sometimes! In all numerical value after cast ends, game system still can give you numerical value of integrated at 10 o'clock ability, you can need numeric this at 10 o'clock basis actually to allocate each ability parameter to go up, you can undertake allocation according to profession and individual hobby. All game can be entered after these settings end.

A few shortcut key that game is below and its correspondence function (shortcut key is not to divide what size writes) :

ESC... ... ... v game entree is odd
TAB... ... ... show or shut game map
. ... ... ... to the certain in the map " room " undertake marking or cancel to mark, of the place that can help you decide you so and crucial question place " room "
I... ... ... show or shut ability to be worth the window, here you are OK still adorn acquisition blackart ring on each finger, these blackart ring will be helpful for you increasing each ability check the number
A... ... ... the choice uses the first kind of weapon or glamour
S... ... ... the choice uses the 2nd kind of weapon or glamour
D... ... ... the choice uses the 3rd kind of weapon and glamour
F... ... ... the choice uses the 4th kind of weapon and glamour
SPACE BAR... ... ... liquid medicine of use medical treatment
M... ... ... use blackart liquid medicine
Insert... ... ... increase game picture brightness
Delete... ... ... the picture brightness that drops game
Home... ... ... the volume that increases music
End... ... ... the volume that reduces music
PageUp... ... ... the volume that increases phonic effect
PageDown... ... ... the volume that reduces phonic effect
F5... ... ... store game
F8... ... ... the game that loads to store quickly
F12... ... ... check scheme
Mouse wrong key... ... ... walk, pick up to article, litter is tasted or contact office
Mouse right key... ... ... attack enemy, open or close treasure case

Game strategy

Story happening is in very long a long time ago in the world, there is the tribe such as the mankind, Goth, demon and atomy on that moment ground. In they defeated devil and driving hell to their drive, the world from here face puts in these 4 tribal administer 's charge -- the mankind that lives on Campagna, in the Goth that lives in run-down desert, the demon that guarding green forest and life a group of things with common features and appear and disappear constantly between the mountain range short but macrobian short people. Between these tribe although can have a few attrition now and then, but still be the time that ground of live in peace with each other spent hundreds years.

As the elapse of time, once was begun in the devil in hell by seal ready to do sth, then 4 tribal presbyterial decisions abandon between tribe crack, seek common points while reserving difference, amalgamative inbreak legionarily with counteractive Prince of the Devils for a big tribe, then new, unified tribe was born. But devil did not appear, the people of big tribe also lives and work in peace and contentment, the happiness that enjoys peace to be brought to them to the top of one's bent and quiet.

Appeared really till the army of Prince of the Devils, they are burned everywhere kill loot, commit all manners of crimes, still try in vain provocative the relation between each tribe, the in-house will allied disintegrate that tries in vain to fall from greater part. 4 great tribe are presbyterial have an insight into diabolical people dangerous plot, give orders then individually phyletic choose expedite the strongest soldier, composition strikes back formidably den of unit development devil, hurried back devil again Tartarean.

Then heroes set out, castle of ghastly bloodcurdling devil is in front, but what doesn't our hero know to be called fear and shrink back, come, take your sword, fight side-by-side with us!

The first entrance door that closes devil

I come to the front of the gate of diabolical castle eventually, if show,ghastly bloodcurdling tower is like concealed in black smoother and miasma, wan Re wants choose person and the ghost of bite is general. The tower on this castle and castle is very long a long time ago, after diabolical force is born, build before long be here, symbolic move hates spreading tower and scared, this is diabolical " belongings " (there is a ghastly wood before arriving at diabolical castle, get lost very easily in the forest, the way that nevertheless you can judge you to go by right of shown map is right. The position that when the map shows somewhat, states you are in can determine, if the map does not show in explaining you are in stray condition, should cast off labyrinthian and same woods to return right way to go up as soon as possible) .

There is a cave in the north of the map, in cave pond I saw be in tiredly by devil the enchanter in the pond. Because revolt devil,enchanter tells me him inbreak and encountered chain, if I can find his demon calligraphy and will burn down, can remove to be cursed diabolically. Immediately I was conveyed the door mouth of enchanter. In the doorway I chose the axe that uses kindling, look ax is very sharp, then I close with respect to ground of not decline to shoulder a responsibility. Gate lock is worn, and there still is on the door " iron general " guard, carry the things through,whatever the consequences, I use ax to cleavage the gate of cabin was entered. Save a person to matter, after I want to rescue old enchanter, he can forgive me.

There are a few sprites to guarding in cabin, a club can get after beating them. There is to read in the study of cabin the eastern side frame, that blackart book that need of old enchanter of lift a ban is on frame. Arrive again in the house of cabin northern part, the oil lamp that goes up with the table ignites club, in joining club fireplace next, the blaze in fireplace begins ablaze upblaze. Send blackart book the burn-up in fireplace, the curse of enchanter removed. Be solved to rescue the enchanter that come by me to repay me, sent me a bottle of big medical treatment liquid medicine as pay, I think this liquid medicine is very useful certainly to my in the future adventure, close then.

Left enchanter, leave from the canal of the eastern side outside cabin door, go OK to return that former cave along southeast direction all the time around. Another goes eastwards continuously, a brook cut off my progressive path. I cut down with ax a tree on the side of the brook, those who topple is truncal and apropos as single-plank bridge, need not be anxious to cross a river so.

Arrive through coming after the brook before diabolical castle, but the gate lock of diabolical castle is worn, look the passage that I must seek a discrepancy additionally. Chop those bramble near castle gate mouth, go forth from the road on the west of the castle, I saw one falls in the body on city wall edge. Through the reel on the side of the body I am informed, this is famous heroic N ' Gar, he comes for expeditionary devil to here, but because cannot find the way that enters diabolical castle, produced fierce battle with the diabolical soldier of beefeater castle again, eventually not enemy and die in the last ditch is here. He wants the soldiers later to accede his unfulfilled wish, defeat devil and drive out them, the person that sees this reel even sends word to his family and friend, say N ' Gar is loving them forever. The Trojan be filled with deep esteem that I can't help sacrificing to this, but time does not allow me to continue to mourn here, I was found from the body an armature and a few coin, I acceded to come down along with all the others.

From the city wall edge of castle gate the eastern side I found a secret entrance, can enter the interior of diabolical castle so. In the room that setting a certain number of cask in, I was applied " storehouse time " on the brick that competence pushs cask 3 red, at this moment a iron gate was opened. (drive cask here, because,cask is met inertial and move straight, until encounter fraise to just can stop. If there is what mistake in the course that chooses cask, also need not employ SL old law, it is OK to need to return a room to step on the brick of a yellow in the corner only cask restoration. )

There is 4 treasures case in a room here, there can be pretty good treasure in treasure chest! But use cylinder locks up some treasure chest, 4 keys got after I defeated the sprite of castle of devil of a few guard, can use fitly open box of these 4 treasure.

In the room of a carry out a death sentence of map northwest direction I saw an innocent victim, I decide or save a person to matter first. My general spanner moves most right, pull again move the axle around, such cord can stretch tight spanner. I pick up spanner belt is on the body, perhaps can send later on use.

There are a lot of curious and eccentric units in a room, there is a notice board to say to want to put wrench on switch only on the side, and the rest 4 spanner pull the combination with be moved certain, can open the entrance door that leads to deep-seated underground city. I am in the spanner that chooses most the put away on the mechanism of right, pull respectively next below from left to right number the first with the 4th spanner, at this moment the make friends that I heard mechanism to be opened plunges into sound, I know the gate that leads to deep-seated underground city was opened.

In the around discovery that leads to gate of deep-seated underground town one sells the trader of article, I bought a few liquid medicine and a shield of 2 class defence to him, continue to go ahead. After entering a gate, I found a demon looking glass that can move for an instant in a room, I wanted to this demon lens need not expend footwork more.

In a room the map, there is a cave that does not see an end greatly on the ground, the entrance that deep-seated underground city is here. Be in charge of him thirty-seven thousand one hundred and ninety-one, return for peace, I fling caution to the winds the ground jumped...

The 2nd shut dark underground city

The peculiar sulfureous taste that I am sent out very quickly to come out by the magma in subterranean cave was surrounded. The weird lights that the devil makes with gules lava is in the how-to path with I progressive, is diabolical trap in front? I do not know, I until should step down precipitantly!

I just go by all the time northwest, a mysterious blaze impress got in a room. The reel of an explosion blackart was chosen in another room, I left with this blackart blast west a fragile rock wall, at this moment a secret passageway was opened. In the village that can come near subterranean city from this passageway. In the village the demon that I defeated to guard in southeastern subterranean city obtained brick of 3 gold nugget, return the blacksmith that the village gives golden brick after the village, sword of a when blacksmith forgings him 2 class sold me. There still is enchanter of a well-meaning in the room of village northeast, he gave me liquid medicine of two medical treatment and enjoin me to must defeat devil.

In returning former deep-seated underground city, southeast horn has the map formerly to hanging the suspension bridge that cannot pass high together, because I opened office, suspension bridge also is put down subsequently. A circle is circled after passing suspension bridge northwest direction goes, a stone saw in a room, fillet of my general stone was in on the body, what perhaps can be used. As expected, was cut off by the magma of boiling hot on a not far in front canal progressive path, stemmed with this stone fortunately the place that magma shedding drips, ability is able to pass.

Come to the northwest ministry of total map, a gold gate appeared after the enemy that defeated here, I opened this entrance door with the gold key that picks, there is a deferent blackart mirror in the last room.

Come in another area of deep-seated underground city through the mirror, in this area I found a delegate 4 kinds of woof (in the fokelore that is in ancient Europe, alchemist people believe the world is made by 4 kinds of woof, namely the ground, wind, water and igneous element) remain 3 mysterious impress, it is earthy element impress, wind element impress and water element impress respectively.

There is a magma before obtaining wind element impress " river " cut off progressive path, will flow drip the pipeline that gives magma shuts me to just be able to pass. Water element impress is concealed in the map western in a cave among. There still is a tremendous brazier in having a room, the attention does not touch that brazier in disorder, meet otherwise of loss vitality. There is the suspension bridge of a Gao Xuan in an upper room, suspension bridge can be passed after putting down mechanism. Come in the fane of sacred element blackart, the impress that my general represents 4 elements is placed respectively in corresponding locally, the gate that leads to next dark world was opened. My none hesitant Ta entered this darkness in...

The 3rd close pungent world

Through the gate of deep-seated underground city I come in a new horrible world. Here is jail of another cultivate land, it is metallic entrance door opens the clang clang sound that combine, devil everywhere people wail cry mixes ghastly bloodcurdling to be caught by the devil the frightening cry sound with the innocent sad and shrill people of here be tortured be tortured. I began the exploration in the city of antediluvian castle underground of this complete darkness...

In a prison house I saw enchanter of a well-meaning, he gave me a few liquid medicine defeat devil in order to help me. There is reel of an explosion blackart in another prison house, a when use blast of this explosion blackart to open room wall to go up dark door can appear fine line, there can be some of good thing here!

I am in map southwest ministry got a key in a room, use this key to be able to open a room is medium entrance door among the south. After entering this gate, a trader was encountered in the room, after I just bought something, the way cannot be found it seems that in front! Suddenly I discover a corner a brick is a little barpque, go by to step on that next brick then, was opened by the passageway with respect to a such secrets that lead to deeper subterranean city.

I found a board in the southwest ministry of the map, I think this board may useful, then will belt go up in the body. There still is the armor of a 2 classes in an around room that is cask completely, should chop a few cask to be able to get this armor only.

Use this board to pass a when be located in map southeast gully that does not see an end greatly, another share that can return diabolical castle basement is medium.

In basement northwest horn I found the ax of a 2 class, sufferred a defeat to guard the dark rider here in a northeastern room, can mix from the sword that a 3 degree get over there dark rider a key.

Open the entrance door of a iron bar around with two keys, in can entering next mysterious area.

The ground of inhabit a region of the 4th fall forward closing a slave

I crossed a dark passageway to come to another area of the castle, from the point of the cruel and barpque adornment that spread all over, here belongs to an evil monarch a long time ago. This liege devil is vassal now people apparent counteroffer is occupied here, from inside those are damp and disgusting flavour I know here collected many diabolical lackey for certain. I can't help exhorting oneself must take care...

In in the begining among the eastpart part of the map there are a lot of casks in a room, after chopping these cask with the weapon, I found a key. These have one is meeting explosion in cask, want caution so.

To westing, in the kitchen I encountered the chef that busying. He says he is a great epicure, and modulation the hoosh with one special and delicate boiler, but the spice with this soup special need, that grows after namely the white onion in the garden. He still says, if I help him that find this onion, he gives me pay.

The garden after I come to those who be located in southwest ministry, the doorway has a piece of annunciate to say: "Hind garden, the staff member that permits a kitchen only is entered. " I also without giving thought to. There are a few maneating flowers near the garden, they can not move, but the rate of attack is very rapid, I use bolide or explosive blackart makes long-range charge, scorched them very quickly.

Defeat the garden after coming after the sprite over there guard, the closes closely really iron gate that I see. Two side have iron gate each a gules mechanism brick, my brainwave easily, entice a giant among them on block of a mechanism, atttack next, become stone resembling till it, opened an office so. After mouth of garden iron gate still has two corpse that take a sword, entice them additional near the mechanism brick of a side, next my apace runs quickly backward the iron gate of the garden, corpse of those two fool can step on next mechanism flag for me and open an entrance door. Hind there is a lot of onion in the garden, but the onion that should take a white only is enough, the others the onion of those yellow is trashy.

Give white onion chef, he can give my force liquid medicine and a key to serve as pay, the key that uses chef opens the entrance door on kitchen edge, continue my adventure. In map northwest I found a key in a room that is a chair completely. Go north next, there is an evil enchanter in a room, he can use concealed body blackart and bolide glamour, as soon as possible will suffer a defeat. After defeating enchanter, can obtain " igneous ring " , can increase bolide blackart atttacked force at 3 o'clock. And I discover his bookshelf is to be able to move, a dark door is at the back of the bookshelf.

Through dark door Xiang Na goes, on the ground I discovered a body, apparent this body once was one comes round the adventurer of expeditionary devil. On a reel that discovers by the body my guess got confirming, writing on reel:

"Any people that discover me Jing Qi: I had stayed to surpass a week here, be like it seems that is a little diabolical rearward dogs I closed the dark door behind me, me captivity is here. I present had done not have commissariat and water, be afraid numbered. I am the thing that found me to want to search really, nevertheless, look now I again also cannot will the use on the clique.

The crystal ball that I believe to I am found has magical magic power, this kind of charm can help anybody undertake in any places the instant moves, mobile nevertheless result is unpredictable however... "

Reel ended to here, I found the crystal ball that he says from the body of this Trojan, then I was taking this crystal ball and his unfulfilled wish to set out.

There is a quadrate blackart mirror in a room of map northeast, through this mirror I come in a strange room, there is the arrowhead of a few indicative directions on the floor here, I feel very good to surprise, wrote down with respect to the direction these arrowhead designation and order then. Through mirror of a blackart I returned original room again in.

I place crystal ball in northwest one has the bracket in the room of blackart mirror to go up, at this moment blackart mirror begins the work, I reached another sealed world through the mirror...

There is a trader in the jumping-off place of this area, there is a kind to puzzle blackart can be bought over there him, this kind of blackart can let the enemy be inside short time cannot move, be a pretty good blackart. Still have the excuse of a 3 class, this shield need not be bought, because retrospective adventure is medium,can choose a same shield.

The northeast in this area has an a cask, revolutionary institution and office of a yellow in a room, push cask step on revolutionary institution immediately to maize mechanism, can convey cask to another room. Go to southeast direction, there are a few gold coins to be able to be taken in a room.

In a room around, I saw 3 cask and another cask that are conveyed to come over, used these cask to pin revolutionary institution, with respect to the entrance door that can open a lock. There was an evil enchanter to appear again in a room, same will there is a gate to open in the room after sufferring a defeat, a key can be obtained inside.

The southwest edge in the map is OK the gate that open leads to pristine area, nevertheless I decide or do not go back first.

Return the jumping-off place of this area, open the entrance door on the side with the key that find, there is 3 spanners office in the gate. My general the first pull with the 3rd spanner come down, can hear the voice of gate open at this moment.

In returning an area, in western the door of a room among already open, inside I found the 2nd crystal ball. Will crystal ball is placed in northwest ministry on the bracket of another room, can open another blackart mirror, through blackart the mirror can arrive again in another area.

This area is smaller, there are a lot of meetings in a room of map southwest eruptive mechanism and a lot of gold coin, but never covet those gold, because if walk the attack that mechanism can suffer if order is incorrect, the loss can be very disastrous. And mechanism one actuate, the gate of another side also can be shut subsequently! I recalled in front the arrowhead in that mysterious room is ordinal, they are: Go up, left, left, go up, on, right, right, right, below, right, on, on, left and left, I reached another gate point according to this ordinal safety, I obtained the 3rd in the room inside, also be the last crystal ball, opened the entrance door that leads to pristine area.

Return pristine area, the map of use crystal ball that start the blackart transport in a room, can leave this one area.

The 5th Guan Yongheng's garden

After passing ground of diabolical inhabit a region, I already was endured enough the dark space of the flavour with that is evil and disgusting ground of inhabit a region and complete darkness, appear right now in me the garden that before is a beauty. There can be so serene and quiet garden unexpectedly in the courtyard of outspread and ceaseless diabolical castle, it is to let a person feel unimaginably queer really. Nevertheless, there is a few to premonition bodefully it seems that in my heart, seem to a kind of unknown danger is in to me delay is slowgoing close...

All the time Xiang Na goes, in the plant in roadside now and then meeting conceal is worn a few gold coin, I am won't miss of course. A well saw in a room, I am informed this well in the billboard from well edge is " the well of life " . The habit according to Hesperian the cast in my Xiangjing a gold coin, magical thing happened -- from the well " jump " come out a bottle of medical treatment liquid medicine. But this kind of action can last only, the next time no matter I how cast gold coin is trashy.

Just go to the southwest of the map, in side of a river I saw a sprite that fishing, I what still retain childlike was turned stealthily the river from the back, when sprite floats along the river give the support of a bridge fitly swung open, such I can pass this bridge.

There still is in the northwest horn of the map " the well of force " , in this well cast gold coin can increase my force value of a quantity. Of the map mid still have " the well of the desire " , devoted in this well gold coin can mix vitality check the number blackart force check the number restores completely. Still have likewise " the well of blackart " , liquid medicine of a blackart can get in throwing gold coin this well.

The garden in eternity is mid still have a canal, through this I encountered a canal to live in seclusion those who be here is sibylline. Sibylline the condition that said this forest simply to me, and if I am willing,say help her find the barpque material of 3 kinds of blackart that make, she tells me more secrets are how-to the road that I lead to foothold of Prince of the Devils. These 3 kinds of medicinal materials are respectively: The lizard egg of the lizard person that lives in northward cave, circle in the west the feather of the crow on cliff bluff is mixed the gules dawdle that grows in southern forest.

I promised sibylline condition and from sibylline over there the sword that gets a 4 degree, use this sword to be able to chop doorway of hole of cut into a mountain to holding back me ongoing viatic bramble. After the medicinal material that has gone through all sorts of critical will sibylline need is found to her, sibylline the grave garden that the eastern side that tells me to be in lasting garden has a road to be able to lead to the dead, it is over there by Prince of the Devils, namely the dead's king is dominating. If I want to attack the sentence over there, must have enough and powerful force, otherwise I am met the death's head that turns him into because of the evil blackart of Prince of the Devils at hand. The gate that leads to grave garden is being locked up, an exclusive key is put in sibylline hut. Say sibylline go her blackart liquid medicine went to modulation, I hasten seek the key in her hut, still got blackart of a bolide and explosive blackart scrollreel at the same time.

At the door the grave garden that comes to lasting garden the eastern side, I opened the entrance door of grave garden with sibylline key. There are a lot of skeleton soldiers in the gate of grave garden guarding, but the adversary that they are not me. In a coffin pit I got a shovel, it is OK to had shovel the graveyard of excavate dead.

The northeast horn of garden is in a grave has a iron gate to be able to lead to the headquarters of Prince of the Devils, but over there have kill never-failing skeleton soldier to guarding, and solid iron gate also cannot be opened. I am forced to leave angrily over there.

The northwest horn of garden is in a grave has a cathedral, from cathedral run-down picture looks here has arrived without the person for ages here church. Church doorway has a piece of annunciate, writing above: This cathedral since in fighting with the diabolical fear that comes from hell be been in by seal last time, shut, what rest here is famous Brandin Hajalas, we most adore clerical gentleman. Regrettablly he is brave in guarding church miserable intense to fight sacrifice, and his great name will be in our heart perpetuation. Recall I walked into cathedral after this hero, there are a few evil jack-o'-lanterns on church shrine, look so that find thing of a few what to extinguish these jack-o'-lantern.

Return lasting garden, in map southwest the ministry has a mausoleum, from gravestone I am informed the mausoleum that this is Priest Bradin Hajalas, probably the soul of clerical gentleman can provide what help to me, look be forced to I am sorry his a respectful form of address for an old person. Fortunately Hesperian does not abstain from all along this, in clerical mausoleum I found a bottle of emperor water.

Return the cathedral in garden of the dead's grave, use emperor water irrigates the jack-o'-lantern on shrine destroy, the gate of the headquarters of the king that leads to the dead was opened at long last. I remembered sibylline the warning that gives me, I know the enemy before is powerful, but the peace that falls for greater part, I must bend does his best conquer Prince of the Devils!

The 6th headquarters that closes Prince of the Devils

Extensive of grandiose and grand step, imposing manner grand delicate and the hall, distinctive a covered corridor or walk and the adornment that try to be unique, all without exception proves all these belongs to far long, early the king that has been forgotten. What there am me closely all round is a kind of mysterious and weird atmosphere, the preparation that the worst cake circumstance that I must remind myself to happen possibly to everything makes good idea go up with the action.

Powerful devil is everywhere in the headquarters of Prince of the Devils, this wants compared with the adversary that encounters before powerful. On the mural of a room I discovered a strange person, his upper part of the body and normal person as good as, but next one part that made mural however personally partly! This person is moaning bitterly, look by " captivity " a kind of greatest anguish is really on mural.

Stem from the inquiry before sympathizing with me to go up why is he met be reduced to poverty arrives such condition, he tells me, he also is to come round the Trojan of expeditionary Prince of the Devils, but because actual strength not good is used by Prince of the Devils instead evil blackart " captivity " was in on this mural, he also sufferred all kinds of torment because of this. The two blackart book that he entreats me to help him find broken solution and will place in proper locally, he can be freed. At the same time he gave me a key, I promised his request.

Find in the northwest ministry of the map " bright book " and " dark book " , come to map northeast horn next in a study, the evil enchanter that there is to guard here, after defeating him, place two blackart book go up in corresponding bookshelf, at this moment the evil blackart of Prince of the Devils removed. Return a brave and strong man that is surrounded over there, he had recovered free body. He gives me to regard as an excuse that has used puissant guardianship glamour acknowledge.

In rescue Trojan while, map southwest just was opened to the blackart mirror in a room, can come to secret room through the mirror in, two keys can get after sufferring a defeat to guard the enchanter here.

Use these two keys to open the channel of northwest ministry, encountered in the doorway at this moment all over Bai Yi's machinist. The lab that he tells me him already by devil people occupational, he begs me to help him drive out those demon. From the map western leave, through the lab of machinist coming eventually after winding Shan Daozhi, after beating the demon over there, pull next mechanism to be able to come to the 2 buildings of the lab.

In the lab 2 buildings have a tremendous boiler, two spanner that get on boiler are pulled, point to revolutionary guiding principle left next, after pulling the axle that uses room northeast part, a secret a built-in wardrobe or cupboard was opened, the armature of a 5 class is inside. Point to revolutionary guiding principle right again, pull continuously move axle several times, return again quickly downstair, at this moment a blackart mirror that moves for an instant appeared (must pull more move axle a few times, otherwise the gate of blackart mirror meets what shut very quickly) . Over there the machinist that can return Bai Yi through this blackart mirror. After telling him devil had been driven away, machinist left very happily.

Leave from the northward exit of the map can reach a new area. A tremendous chess piece was found in the northwest direction of this area -- black horse. Come in a northeast room, the floor here is the pane of black and white alternate with, the chessboard that is like chess is same. And exit is given to stem by the empress of a white. Place black horse according to the regulation of chess in proper place (the inclined diagonal that equestrian punching bag is 3 pane of 2 ?? ) , at this moment of empress defend with respect to can automatic disintegrate.

After passing this door, westerly north direction goes, in a room I got a bottle of bane. In a room that returns map northwest way, there is a gate to be stemmed by tree root over there, use bane will cultivate a kill with poison, this room can be passed after such atrophy that establish a root.

There is a black knight to want me to help in the northwest ministry of the map look for a hilt, if my general hilt gives he, he can give me favourable pay, say this hilt is placed in the cave behind him. I promised the requirement of black knight. The hilt that black knight should look for was found in cave, this opportunity passed to be opened, I leave cave rapidly. Give hilt after black knight, he is assembled with hilt remove a sharp sword. When I ask for pay to him, he uses a sword to atttack me unexpectedly! I defeated him very quickly, obtained the sword of a 5 class and a key.

In returning an area, come in a room of map northeast. Use key opened the entrance door of the room, in can reaching last subterranean city.

The 7th Guan Longzhi burrow

In the heart region of basement, my enemy finally is awaiting me... go north all the time, saw Prince of the Devils eventually. Threaten of Prince of the Devils says to want to defeat me, want the world that goes up regnant and wholy. I won't allow the conspiratorial have one's way of Prince of the Devils of course. Prince of the Devils can use ax and bolide blackart to have charge, and assault force is very powerful. I used the massive pillar in the room and Prince of the Devils to spread out bushfighting, and use explosion or lightning glamour undertake striking back.

I defeated Prince of the Devils eventually after a hassle, he and his ambition is in acuteness explosion by complete disintegrate, ground big tribe restored peace again...

General comment

" tribal " the difficulty of this game is opposite at " dark black destroy a god " for still want a few simpler, close the Prince of the Devils of the bottom finally especially, excel in of Diablo of be not a patch on is more on military accomplishment and blackart, the player that more or less this lets like a challenge feels some are disappointed. The riddle composition of game is more, this also is a more interesting place. The enigma in game is not very difficult, move brains to be able to be solved a little.

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